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Where did Starfox go wrong?


Gene Inari

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It was put away because in a world with infinite ammo laser pistols, machine guns, and GATLING GUNS that shred tanks, not to mention said tanks and of course the arwings, it was frankly useless. Like Krystal herself. =V

I would have sold it on Pawn Stars. :trollface:

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I would have sold it on Pawn Stars. :trollface:

It's worth 20 million dollars. Give ya five bucks.

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HMmmmmmmm............................... No deal. :trollface:

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HMmmmmmmm............................... No deal. :trollface:

I'll give you:

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HMmmmmmmm............................... No deal. :trollface:

finally some one woh doesn't get ripped off on that show!

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guys, shut up.

http://www.youtube.com/watch?v=8-Z9g9MzYT8&feature=related

7:22

So I don't know. Andross was watching Krystal moan but how the hell did he fit in this narrow space?

MAYBE it was his aura, and only Krystal could sense it. The animalistic grunts and this predator-like infrared vision is just there for us to understand there's something LIVING and breathing. Not some Krazoa spirit or whatever.

That's just my interpretation. But if that's true that would mean she already had psychic powers in Adventures. Let's retcon some shit, shall we?

/EDIT: Also, apparently some dinosaurs can sense stuff, too. Remember what Andross told Scales at the end:

The Earthwalkers could see me, but you could not!
. That would explain how they could "send" a "distress signal".

Yeah...I hate this magic garbage, but it's still interesting to speculate for some reason.

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So I don't know. Andross was watching Krystal moan but how the hell did he fit in this narrow space?

MAYBE it was his aura, and only Krystal could sense it. The animalistic grunts and this predator-like infrared vision is just there for us to understand there's something LIVING and breathing. Not some Krazoa spirit or whatever.

Well the game isn't really certain if that was Andross. My guess is that it was General Scales since that would make it sound more logical.......Even though this is a game with a crap-load of plot-holes.

1. Andross could not hide behind the pillar because he's huge and he couldn't have pushed her in because he was a spirit at the time.

2. From what I heard once from Mr. Krystal in one of his podcasts is maybe Andross made Scales think all of what was going on was his plan sort of like his conscious so he could have made Scales wanna push Krystal into the beam.

3. From the point of view from when she got shoved in, it is my guess that the type of vision shown is the vision when a Krazoa spirit is carried around in a body. Maybe Scales had the final spirit in him throughout the entire time instead of that one moment in the Krazoa Palace. Also Andross had the same sight when all the spirits went into him.

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Remember the test of fear? I think before Scales appeared there was this infrared vision again. Now it could be Scales watching, of course.

When Andross came back as the Krazoa God I always thought KRystal knew about Andross all along, since she's not acting surprised. Then of course she might've just been thinking that it actually WAS a Krazoa God.

Either way, Scales appearing behind the pillar after just moments ago is kinda weird. I mean if there was a good explanation how he got there I'd be fine with it. Sure, he's got a Krazoa spirit but he pretty much has to teleport to get there. Or he followed Krystal to the palace? But...

There more I think about it there more plotholes I can make out. Goddamn.

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I think the infrared thing was supposed to be Andross. Before Scales "dies" or whatever that was, you could see in infrared again while Scales pussied out, and I guess he was supposed to be Andross' puppet.

Still, though. How the hell did he fit in there?

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He squeezed his way in through one of the plot holes.

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Nah man, they are big enough. He fits through just perfectly

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Like a hotdog down a hallway.

Wait, wrong analogy...

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Holy Panda on a Pogo Stick! :trollface:

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Wow, I use "how did he fit in there" in a discussion about Andross and Krystal and miss the potential sex joke? I'm off my game, man!

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Wow, I use "how did he fit in there" in a discussion about Andross and Krystal and miss the potential sex joke? I'm off my game, man!

this topic has become intresting, and remember when fox and sclaes where in the krazoa shrine? ho did andros get in there if only the true of heart can? sclaes as well?

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this topic has become intresting, and remember when fox and sclaes where in the krazoa shrine? ho did andros get in there if only the true of heart can? sclaes as well?

Yet another plot-hole.

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Too many plot-holes = Confusement and sadness :(

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Funny how now even the fans are realizing what a fuckup that game was.

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As much as I acknowledge and bash the incredibly stupid plotholes, the incoherent mess of the so-called “story“, I still love the crap outta this game.

Fox’ personality, the music, Tricky, some other characters, the art design and most importantly the atmosphere. I loved all of these characteristics of this game.

The first level is raging and hating on this game for having too many plotholes and this out of place magic crap. The next is accepting the bad aspects and just move on and concentrate on the things you can like. Sticking to a working formula is a good thing, but if it hinders you to have fun it’s really your loss.

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See, I didn't mind the magic. If you want to stick magic in, I'm fine, especially because Star Fox is so weird to begin with, it just annoyed me that the writers didn't even know the rules of their own universe.

Adventures had my favourite artstyle and some of my favourite music out of the entire series, and it's the ONLY ONE that completely nailed its tone and atmosphere. The Arwing levels were lacklustre and I wish there had been more "Starfoxy" elements but what was there, I enjoyed. I'm just bothered by the plotholes so much because it goofed up the continuity for all the other games.

And yes, Fox's personality. Good god, who cut off his balls between Adventures and Assault? Urgh

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Yeah, the graphics technology was by far the very best of the entire series as of now. And the art design was awesome. Rare was known to optimize the crap outta their game. I also like David Wise's work on the music, especially the "Great Fox Rock". And yeah, Fox had an interesting personality in Adventure, he reacted like someone totally new to the planet, and at the same time was determined to help, but a little naive at times.

Voice acting, shading, and animation wise, Assault was just ridiculous in comparison, with its puppet like anim, and sometimes uninspired voice acting.

But the main problem is that Starfox is expected to be a plot driven shooter. It uses mainly cut-scenes and story progression as the "reward" for the player's achievements. It doesn't need to be a masterpiece writing wise, but if coherence takes the axe, the "reward" is much harder to swallow, and can even become unsatisfactory or insulting to the player.

And it's even more frustrating to know how this would have been a better game on its own, without the forced merger.

Besides, the actual shooter parts in Adventure fail to teach the player how to play, and are way too short and seem to have been put in the game only for the sake of it, without any real incidence on the plot. In sf64, where your performances and actions would impact the development of the story. Even in sf snes, choosing route 3 would change the final encounter of the game. But not in Adventure, it feels almost like a forced needless chore, its just you collecting rings, and shooting random unexplained enemy junk. Might as well have completely eliminated the shooter part if it was going to be filler material.

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Star Fox 64 didn't have a super-deep plot at all. But it worked. There was unexplained backstory but it wasn't to the extent of messing with the story, UNLIKE Adventures and Assault. We were expected to take it at face-value and we could because it didn't make any attempts to be deeper than it was...again, unlike the other games.

But games are generally expected to adhere to a higher level of storytelling nowadays anyways. Look at some of the most popular games out right now...they all have a good degree of writing behind them. Games are generally considered an art now, and there is a standard to live up to.

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One of the problems I had with Fox was his change in personality, I totally agree.

In Adventures he was the guy you could relate to in a world full of weirdos. He even kinda makes fun of the rules in this game, if I'm not mistaken.

There's a lot of very dry dialogue in this game that has to serve a function but isn't particularly entertaining in of itself. So step one towards making it more interesting was to figure out what assets I had to work with and stage the scene to take advantage of them, then keep moving things around and re-staging. That way the move to each new staging can be something interesting that keeps the visuals interesting. Of course the scenery was also pretty dull and there were dozens of scenes with these characters in this cave, so it wasn't easy! I made Fox seem bored and played heavily on the Queen's concerned face, since the best asset I had to work with was... character.

You guys should check this out, btw: http://www.michaelcawood.com/StarfoxAdventures.htm

Anyways, in Assault he didn't really mature...he kind of turned into a weirdo himself.

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Funny how now even the fans are realizing what a fuckup that game was.

actually i have always known of all these holes, its just i didn't effect the game IMO, and it still doesn't. I still like the story, mostly because it was longer then anyother star fox game. not to mention most of the charcters were cool. But the plot holes never bothered me to much. infact i sorta expectated such since rare produced it.

See, I didn't mind the magic. If you want to stick magic in, I'm fine, especially because Star Fox is so weird to begin with, it just annoyed me that the writers didn't even know the rules of their own universe.

Adventures had my favourite artstyle and some of my favourite music out of the entire series, and it's the ONLY ONE that completely nailed its tone and atmosphere. The Arwing levels were lacklustre and I wish there had been more "Starfoxy" elements but what was there, I enjoyed. I'm just bothered by the plotholes so much because it goofed up the continuity for all the other games.

And yes, Fox's personality. Good god, who cut off his balls between Adventures and Assault? Urgh

i mostly agree here, it did nail its tone and atmosphere, and the arwing levels were only ok, but the plot holes don't really matter to me, especial since most won't effect the rest of the seires.

And for foxs change it was quite dramatic

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