Nope. Posted May 15, 2011 Share Posted May 15, 2011 Yeah, another one. Yeah, this week you can call me "COMPLAINMAN". Anyway... I fucking love RPG Maker. It's cool, all fun, you do whatever you want and the final result depends on how much you're skilled. You can make crappy games, but you can also make freaking masterpieces. I have both RPG Maker XP and VX, but now, I'm going to copy and paste something I said in another forum. (Warning: Sergiroth's rant incoming. Expect him to undirectly point out some logic's flaws) I'm happy with RPG Maker 2k3, XP and VX, but don't tell me that I'm the only one that noticed the huge, and unexplanable, differences between the various engines. No, I'm not talking about the most obvious like RGSS or how it's programmed, how much colors the engine can handle and stuff. I'm talking about the fact that Enterbrain never do a "superior version" of RPG Maker. All they do, is changing stuff. They remove something useful, put another useful thing, add tons of crappy stuff, etc. Example: 2k3 can handle 99999 IDs. Why XP and VX only 999? What if I have a big project with tons of maps and cinematics? The only way to work around this is to blend maps together ( causing uber major lag on 50% of the computers thanks to the RGSS being heavy ) or using a "Disc Changer" script ( causing lost of patience ). Example n.2: Why VX uses the "Fixed Equipment" function from 2k3 when the one in XP is a lot better? Example n.3: Why in XP I can create a status that can temporary block EXP gaining, but, for my SFR project on VX, I had to change the def that manages what happens after you win a battle? ( if actor has status = n, do not gain exp points ) Example n.4: Why I don't have facesets in XP? ( thank God for the scripts ) Example n.5: What's with the limited chipsets in VX? On XP I could do wonders without melting my brain. Look at 2k3, XP and VX. If the series was done correctly, VX would be THE RPG Maker, but instead, is, in the end, more limited than even XP, but it has its good things. Now, look at Multimedia Fusion 1 and Multimedia Fusion 2. I have only a trial of the second one, but I can say that it's f-ing awesome. MF2 is THE MF. It has the good things of MF1, but without major bugs, improved, and done in a way that is more intuitive for the user to manage. Plus, it has some new things for its own. Also, Clickteam is not somehing big too, It's kinda like Enterbrain. Okay, maybe Clickteam is a bit bigger than Enterbrain, but why? BECAUSE THEY IMPROVED THEIR SOFTWARE! This is what RPG Maker fails to do, no offense. It doesn't improve, it just changes. IMHO, I think that a good RPG Maker would be something good even for their business. Is Clickteam failing? No. You can't even buy TGF1 and MF1 anymore. And it would not make any sense anyway because you can have TGF2 and MF2. I repeat: is Clickteam failing? No. Are they out of business? No. 60$ for VX? That's too f-ing much. That would be the perfect price for a good RPG Maker, not VX. My point is, do we need another engine? Yes, if it's done correctly. If they make a good RPG Maker, I'd be the first one going to Enterbrain personally, screaming "PLEASE TAKE MAH MONEY!! TAKE MAH MONEY!!" Okay, rant finished. If you didn't get it: The logic's flaw I'm pointing out is everyone ignoring that small softwares like Multimedia Fusion and The Games Factory are improving, making Clickteam bigger, and then saying that you can't get the "perfect" RPG Maker because Enterbrain is not big enough/would be out of business. It makes no freaking sense. *expect fanboys to go BAWWWWWW* _____________________ ( I removed this part, I thought I was kinda exagerating... even if not too much. I apologize ) _____________________ I know, I bitch too much, but that's the freaking reality. EDIT: Oh, and don't make a Pokémon example. Pokémon games can be connected, and there's no HUGE leap between two versions of the same generations. RPG Maker games from different RPG Maker can't connect ( a.k.a. I can't open a XP game with VX and viceversa ). Link to comment Share on other sites More sharing options...
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