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Star Fox: 2D [Ver. 1.0.1]


Tailsz

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Status update:

Rewrite has been complete.

I have going into Meteo done

I'm currently working on leaving the Map Selection screen.

Leaving a level is going to be handled through the Pause menu, as such it'll be handled by the HuD rather than the menu handler

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Status update:

Script complete now

if(room==rm_betaroom_map && PopUp!=0){

    if(PopUp==1) {

        draw_sprite_stretched(sprMenuBack,0,198,199,240,60)

        draw_text_color(205,201,"Would you like to enter",c_white,c_white,c_white,c_white,255)

        draw_text_color(365,201,global.CurLvl,c_white,c_white,c_white,c_white,255)

        draw_text_color(300,219,"Yes",c_white,c_white,c_white,c_white,255)

        draw_text_color(302,233,"No",c_white,c_white,c_white,c_white,255)}

    if(PopUp==2) {

        draw_sprite_stretched(sprMenuBack,0,175,199,298,60)

        draw_text_color(180,201,"Would you like to return to the main menu?",c_white,c_white,c_white,c_white,255)

        draw_text_color(300,219,"Yes",c_white,c_white,c_white,c_white,255)

        draw_text_color(302,233,"No",c_white,c_white,c_white,c_white,255)}

    if(PopUp_Select=="Yes") {

        draw_sprite(spr_select_arrow,0,290,228) }

    if(PopUp_Select=="No") {

        draw_sprite(spr_select_arrow,0,290,242) }

    }

I also added the Draw function above into the code so you now get a visual representation.

I also attached an event to how the keys work so they don't interfere with the popup menu system.

Props to me, this took a good 1.5 hours to rewrite. Most of the time I was talking to an awesome person which dragged it out to 3 hours. xD

Edit: 9/5/2011 @ 1:36AM

I added new screenshots to the front page!

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Quick update: School starts tomorrow! Huzzah!

Updates will either gradually slow down or still be the same depending on how my courses line up this year. I know for a fact that when semester 2 starts they'll slightly slow down since 3 hours will be devoted to my beloved Math homework... Oh how beloved is my beloved Math homework. It made a pretty fire last year. <3

Anyways I added a couple more things the the Game Information stuff. I'm currently back onto working on the Pause function since I want that stupid "Press R to restart stage and BACKSPACE to return to the [menu or map] selection screen.". I mean it's build [0.0.4] and I haven't removed it yet. XD

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Math is the mostest awesomest homework evah!

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Math is the mostest awesomest homework evah!

Indeed. I also got PMA12 with my best friend, so we'll be helping each other out to keep a high mark.

The Journal Zone is getting popular now. Must shove updates more frequently to keep this on the first page if this keeps up. xD

Oh and I started school today. Two words: Hot and boring.

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Stopt my procrastinating and started on the "Mission Start!" logo thingie that appears on start up of the screen.

I started computer animation, so I get to make 3D stuff. Ooooooo!

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Now, that was a good hour and then some task.

1. Started and completed the "Mission Start!" sprite (8:05-8:13)

2. Made the "Mission Start!" break combine then break apart as the animation (8:13-8:40)

3. Fixed a bug that revealed the sprites on the map menu (8:43)

4. Fixed a bug where the animation sometimes occured on the map menu (8:46)

(Was distracted from 8:46-9:26)

5. Fixed a bug where the top half of the sprite wouldn't move up and the bottom half of the sprite wouldn't move down. (9:26)

6. Increased the speed from 13 to 20 to speed up animation (9:30)

7. Fixed a bug where the timer wouldn't go off (9:35)

8. Changed the timer to 35 instead of 50 (9:34)

9. Posted about it. (9:55-9:59)

Edit: I'd like to point out: 1.5 GOALS LEFT TIL NEXT DEMO! SOMEONE GET THE PARTY SONGS READY!

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Quick update: I finished the Mission Complete sprite now all I have to do is code it and move onto a start on Meteo

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1. Finished the sprites

2. Finished the code

3. Fixed the centering of the font

4. Fixed a bug where small meteors continued moving during pause

5. Fixed a bug where the game didn't show "Mission Start!"

6. Fixed a bug with Solar's particle

7. Fixed a bug where having a triple digit number would cause the total score to go off the side

Now all I have to do is create a small Meteo course! Yay!

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GO GO GO! lol hows school treating ya' mate?

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GO GO GO! lol hows school treating ya' mate?

Can't.. Go.. Faster.. -collapses-

Anyways, school has been easy. It's slow, but that's the effects of beginning a class though.

Did I mention the only class I have homework for is cooking? I have to say I'm disappointed in my other classes for such easy-breezy assignments. xD

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What do you have to do, eat your homework? Pun intended :P Hmmm... well cooking is fun! Be careful what you wish for, you might just get buckets of homework. Truckloads of it.

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I don't mind. It's fun to learn new things and applying my skills and problem solving abilities!

If I'm quick tomorrow I can release [Ver. 0.0.4] :D

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In celebration of this new build, I've edited it the front page to contain both the ifile.it link and mirror link to the current build of Star Fox: 2D as well as adding a download count on the side that I'll update every now and then whenever I check to see if my files are still uploaded.

In other news, I fixed a error that was caused by the small ships being by themselves. Pweh! Crisis dodged before anyone found out about it!

I also updated my avatar to Jill Valentine. The lack of Resident Evil characters displeased me. xD

I also swapped a few things on the front page as well as released the newest build to Facebook just a few seconds ago.

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The sounds are cool, need some more sounds! Bomb noises, and exploding ship noises, and crunching when you destroy the meteors.

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Bomb noises, and exploding ship noises, and crunching when you destroy the meteors.

Copied and pasted this into the goals. :D

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I am the champion lol

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Now, back on track with development, I need to find sound effects... (Preferable of the .wav file so I can modify them using the script and so I don't get conflicts with the normal music stuff)

Sound Effects:

1. Bomb explosion

2. Destruction of enemy ships

3. Destruction of asteroids

I also need to sprite the following:

1. Non-destructable meteors

2. Huge non-destructable meteors

Script:

1. Huge non-destructable meteors scripted

2. Improve Arwing breaking and boosting (Almost have it perfected)

3. Fix any bugs people find

Other:

1. 2/3 of Meteo complete

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lol and working on a boss! Don't forget that, dialogue and story would be awesome to see and experiance.

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working boss

That's an update all in itself. XD

dialogue and story

Dialogue is something I have tests going on about in it's own sub folder in the SF:2D directory.

Story is something I don't want to add in at this moment. xD

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well fine be that way see if i care! *crosses arms with a pout*

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well fine be that way see if i care! *crosses arms with a pout*

Oh, now there is no reason to be like that Kk. :P

The download links last night were down for a bit around 10:00pm PST. The ifile.it servers are now back up and the links are now working as they should be. In other news I've still been researching real time dialogue rather than working on the game. So now I'm moving back onto it since I believe I've done enough raging at my attempts to make real time dialogue appear. XD

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Front Page Update:

I've added a link under DLC for the Star Fox 64 sound clips that are currently being used in game. They have been converted into .wav files to better suit the role as a sound effect. (And for the ability to be easily manipulated)

The DLC contains:

- VS_Select

- VS_Deselect

- Bomb Explosion

- Target Lock

- Pause

They have also been cropped. Meaning they don't have any "dead sound" in them and loop almost perfectly.

Game Update:

Added new sound effects to the following:

1. Selecting an option on the main menu

2. Selecting "Yes" to any of the questions

3. Selecting "No" to any of the questions

4. Bomb exploding

5. Pausing the game

6. Moving the menu cursor around.

Some sounds got their volume adjusted based on how high or low they were.

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Update:

Fixed some a lot of minor bugs in regards with the enemy AI. (It was acting stupid

Fixed some glitches with the sound

Added the bomb trail AND bomb explosion sound effects

Removed and/or modified scripts and certain code snippets

Fixed a bug where the dual laser wouldn't work in All Range mode

Added non-destructable meteors (Small ones)

Modified the meteor AI

Fixed a few bugs with collision detection

Fixed a bug with the homing laser and collision detection

Improved the homing laser targetting system a little

Fixed a bug where the game sometimes would freeze if rapidly unpausing.

Smoothed out the FPS in certain areas of the game by reducing the amount of memory the game uses.

Disabled sounds when pressing pause

Fixed a bug where the laser sound plays twice as loud sometimes (Added a slight delay between keystrokes to disable dopple lasers)

Slimmed down the Bolse sprite

Fixed the "Mission Start!" speed across the screen where they combine at the same time

Updated the game information

Deleted excess items that weren't used in game (Unused sprites)

Removed the beta rooms

Concepts of bosses

Increased the sandvich count. :troll:

Other:

Tinkered with Real-Time dialogue again. Still haven't gotten the grasp of it.

Split the "Bomb trail and explosion" sound clip into two: 00:01 trail and 00:04 explosion.

Still taking a break, but doesn't mean I can't do a few (A lot) things amirite?

By the way, I'm drowning in Bio homework.

PS: I beat the first Ninja Gaiden on the NES. Final boss is a DOUCHE.

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