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SFOCast V Episode 1 - the thread


DZComposer

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SFOCast is back!

Today's show:

- SFOcast Returns

- Brief E3 recap

- Community Roundtable: Future of Star Fox

- CCI

- Mailbag (call for mail)

http://f.starfox-online.net/podcast/episodes/sfocastv_ep_001.mp3

Download

RSS: http://starfox-online.net/index.php?/rss/ccs/1c70-sfocast/

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I enjoyed this, and as everyone else has been expressing, yeah, we do need to do fewer people on the roundtable next time, it was almost like we were fighting each other to get a comment in.

I'm game for the next roundtable again though if you have room for me!

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I enjoyed this, and as everyone else has been expressing, yeah, we do need to do fewer people on the roundtable next time, it was almost like we were fighting each other to get a comment in.

Well, if I may cut in, it was more like some of us -waited- for those who had to speak first. If you notice, myself, and when Red did speak, we waited for everyone pretty much, because we knew if we decided to keep trying to talk, that you and the others would have just kept talking from how things were going.

It wasn't that people were fighting, it is that not all participants were trained in how to properly talk in format.

Sorry if that sounded rude to some, but that is pretty much truth; Learning how to socialize in order, and just in general are big things for when you do something radio like; or any speaking bit at all.

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I think a round-robin method like what DZ suggested for future podcasts is a great idea, especially if you're reluctant to interrupt others like I am. Everyone else had a really good flow going, but I just wasn't assertive enough. For that, I'm sorry.

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On your next SFOCast, you should tell us SoL fans out there what the recent news is about SoL. It's been awhile since you guys have said anything about the game. Did you guys scrap the project? Or are you just taking a break on it?

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On your next SFOCast, you should tell us SoL fans out there what the recent news is about SoL. It's been awhile since you guys have said anything about the game. Did you guys scrap the project? Or are you just taking a break on it?

You've already made a topic about this bro, and DZ, who is on the team for SoL said that if they had any news, he would share it here. He also said it wasn't scrapped. If your curiosity is that intense, I can ask my sister, who is voicing Krystal. Although I'm pretty sure last time I asked her she didn't seem to know much.

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Overall enjoyed the podcast very much. Listened to it on the way home yesterday, and apart from what's allready been brought up, about some people not getting their input in because everyone else was grinding along, it was very, very good.

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I found it interesting. But unfortunately, I think the people on the round table were all mostly sharing the same opinions, there wasn't much debate. It shouldn't turn into a big fight though.

And also, being a fan of the original game sf snes, I wonder if there's any plan or ideas to discuss of it at some point ? :(

By the way, speaking of big fight, that krystal debate in the next podcast? While interesting, I think DZ will have plenty of editing to do :P

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Especially with Milky in on the anti-Krystal side. That debate's gonna get heated real fast.

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I found it interesting. But unfortunately, I think the people on the round table were all mostly sharing the same opinions, there wasn't much debate. It shouldn't turn into a big fight though.

And also, being a fan of the original game sf snes, I wonder if there's any plan or ideas to discuss of it at some point ? :(

By the way, speaking of big fight, that krystal debate in the next podcast? While interesting, I think DZ will have plenty of editing to do :P

*Was obviously having different views* :trollface:

And well, I doubt it will get heated, because with most furries, sadly, it is either a calm debate, or a flame war.

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That was good!

Also, @ the bombsight idea: THAT IS THE GREATEST USE FOR THE GYROSCOPE I HAVE EVER HEARD

@ DZ's Idea for different levels of combat: Yeah, I saw something like that done with Star Wars: Empire at War. There was a Galactic level, where you would just move your troops, an area above each planet where you would have to fight with a space fleet, and then there were several different ground areas. http://en.wikipedia....:_Empire_at_War That would be really neat, and I could see a mechanic like that working pretty well.

@ The reaction photo feature in SF643D: Completely useless outside of online multiplayer. I still don't get why they took that out, anyways...

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