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Walking Test


ARWINGCOMMANDER 3987

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Sabre, please. I asked you before. You're the one being a troll here.

I assume the only form of animation is the one I only did once? And you say that after you told me that I knew nothing about claymation? (Also; I've animated in more than one medium. I know you're omnipresent and all but I think you got the wrong dude that time)

Anatomy is needed to improve the walk. Just stop. You are being detrimental to AC by telling him this. Anatomy is important because it relates directly to how humans move; if you don't understand it, then you won't be able to animate it. This is the problem faced in his characters' knees. They were not bending because he did not have proper anatomy in mind when animating her, but once we pointed it out, he's been attempting to improve on it. Yes, Flash does involve a somewhat unorthadox process from traditional animation but that does not mean you get a free pass on not fully animating your characters. There are plenty of well-done Flash animations where detail is paid to how the character moves realistically.

Perspective is helpful when you start animating characters from other perspective. You will not be animating walking in a rigid profile view all your life, if you pursue the hobby.

Again, I request of you.

If you are going to lord your expertise in art over us, give us something to back up your claims. You are arguing instead of helping. You are not benefitting anyone, especially yourself. Just drop it.

AC, are you finding much of this helpful, or do you agree that it should be cleaned or something? Sorry your art topic turned into this :/

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How? You haven't explained how I'm wrong. The OP can accept whatever advice he wants for any reason he wants. Simply saying "Dur, he be wrong." doesn't achieve anything. Also, much like Dras, you assume the only form of animation is the one you did once.

Durrr...

So it's not clear enough to you? I even have to explain it?

Well, when I make the character walk, throw a punch, a kick or whatever, I'm making a series of pictures that, after you put 'em together in FM2002, create an animation. To make this animation look believable and good, I have to respect anatomy ( example: how the body parts look, bend and move ) and perspective ( example: how the bodyparts look when they're "facing" another direction ), or it will look like something made by a 4 years old kid. The only difference between an animation and a simple drawing, is that the animation is moving. What does that means? That you still need to know how to draw things and people properly.

If you are working with premade models, lego, puppets, ect. then perspective and anatomy are not needed. There's no harm in having the knowlage, but it's not going to help you. In this case, the person is working in flash, which involved moving parts that are built ahead of time. Anatomy will help a model builder if you are going for something realistic, but otherwise there is no need for it.

Oh Jesus, really?

When you use models, puppets or whatever you want, you still have to know how bodyparts work, and that's anatomy. See? It's everywhere!

Even when you use stock-pieces for the characters, ( I create stock-heads and body parts for FM2002 so I don't have to totally redraw them ) you still have to know how anatomy and perspective work, especially when you have to change these pieces to fit the actual position of the body.

Even when it's not something realistic, you still need knowledge of anatomy and perspective, or the bodyparts will look like... "not-that-nice", cartoony or not.

Assuming the point of this thread is the walking animation only, perspective and anatomy will do nothing to improve the walk.

Yes, they do. Get up from your chair, walk and look at your legs at the same time. That's anatomy, you need it. Everywhere.

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Just keep trying to convince yourself that you are right when you are not. Whatever helps you sleep better. Let AC decide.

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AC> With the legs "blocks" a bit bent, it looks a bit better but I think you really should consider animating the knee joints. Not doing so with the elbows is fine for now, but walking and not animating the knees? Hum... ^^'

Regarding the upper part of the body, just scale it up so it matchs the width of the lower red line of the central red thing on her belly. That should improve the balance a bit. ;)

I think Sabre's right on the fact that you need references (a.k.a. knowledge) if you wish to improve efficiently. But that also takes lots of practice. You just can't tell that trying to discover all by yourself is the way to go. The traditional method is to get used to drawing yourself, then acquire canons and finally develop your own style.

But on the initial statement, that proportion and perspective are useless for animation, I just can't back that up. It's purely non-sense! XD

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Just keep trying to convince yourself that you are right when you are not. Whatever helps you sleep better. Let AC decide.

Again, Sabre, all it would take to get these folks off your back would be some evidence of anatomy and perspective being unneeded in animation. Dras and Sergiroth have provided examples. All you've done is go "HURR I'M RIGHT SHUT UP."

Show us some damn evidence, please.

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Wow, Sabre. Whenever you argue a point it never makes sense and no one ever agrees with you... ugh... If you just kept color design and took anatomy and perspective out of animation, it'd all be terrible and hard to watch. Even South Park has it's own anatomy in characters and whatnot.

Anyways, yes. AC, work on character anatomy/design, and on the overall animation movement and that could improve it a lot. :)

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Yeahhh... Uhm, I'd suggest a clean up of this topic, because, yet again, Obvious troll has been obvious.

If Saber wishes to believe that the other methods of animation aren't true, alright. But Saber, you in fact know shit about reality, and if by the smallest percentage you are right on this, that is only +1 point to the small pool of points of you actually know of what you are talking about. Seriously, just because not anyone gives your topics much attention, doesn't mean you can just go fuck up others. And trust me; Doing shit like this will get you banned, as it is about time for you too, and definitely not anyone to post in your threads.

Sorry, AC, that you had to have such an obvious troll disrupt the presence of your thread.

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OKAY STOP. That's enough, if you really want to debate this, make a new topic in the debate forum or PM or something.

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It looks the same. :/

You honestly can't see her slight knee bending?

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You honestly can't see her slight knee bending?

Nope.avi

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Then look more closely.

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Then look more closely.

I did.

The legs are still one large shape.

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No they're not, I modified them to bend at the knee. Maybe it's too fast a frame rate for you.

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No they're not, I modified them to bend at the knee. Maybe it's too fast a frame rate for you.

Ok, I guess I see it some. Still needs improvement, though.

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Okay, I admit it. I suck real bad at what I do here.

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Guest Mr. Nintendo

Okay, I admit it. I suck real bad at what I do here.

If you mean at your drawing:

"If at first you do not succed, just keep on trying and trying...and trying."

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I still suck. Everybody else is better than me here.

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People give advice because they are not focused the way you probably are. That doesn't mean we are all better, just that we see possible improvements! ;)

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You're still all better than me.

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AC gets criticism. Now

thisthreadisforattentionhorse.jpg

Seriously. Stop belittling yourself. I'm barely passable as an artist, and when people critique me, I take it and use it to improve. That's what you should do too. Not go emo about stuff. It just seems like you're fishing for compliments at this point.

Your time would be much better spent improving your art.

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No, I'm not going emo, just pointing out that I'm not a good animator or artist. If I was being emo, I'd be crying. Would you like me to cry?

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Good Lord, quit picking semantics out of figurative language. My point is you're rejecting legit criticism in favor of complaining that you aren't good, rather than letting these nice people help you.

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