DZComposer Posted July 7, 2006 Share Posted July 7, 2006 I've been looking at the raw MIPS assembly of SF64. It's pretty interesting, actually. I don't know MIPS assembly (yet, this will help me learn), but I already see things of interest. I hope to eventually dump all of the voice samples from the ROM! N64 ROMs are not divided into files like gamecube ones are. They are just a big chunk of binary code, so extracting sound involves going in there and monkeying around until you get what you want. Don't expect a dump anytime soon. Here is a screenshot of the disassembler with the SF64 code visible. Note the character names in the "strings" window. I believe these are the actual strings that form the yellow text containing the character names on the comm overlay. Technically, this isn't a ROM. It is a PJ64 savestate, but it's a RAM dump, whic is the actualy game code loaded into the N64's (or emulator's) RAM. Link to comment Share on other sites More sharing options...
Blaz3 Posted July 7, 2006 Share Posted July 7, 2006 You do know that if you own the actual game, ROMs are actually legal. Link to comment Share on other sites More sharing options...
Inuyasha Posted July 7, 2006 Share Posted July 7, 2006 That's...interesting. Never tried a disassembler before. How's it different from a decompiler? I'd imagine it is, but... Anyway, I'd imagine those're the strings, yes. The sound files'll definitely be difficult to extract, unless they're seperated uniquely. Hm...looks like you got some OS stuff with it. -Inuyasha Link to comment Share on other sites More sharing options...
Lilacs Posted July 8, 2006 Share Posted July 8, 2006 Sorry Dzcomposer about the rom thing earlier on General StarFox, I didn't kown they were illeagl. Reading them on this site was the first time I had really ever heard about them. Link to comment Share on other sites More sharing options...
DZComposer Posted July 8, 2006 Author Share Posted July 8, 2006 Now you see why modding an N64 game is inreadibly difficult when you have to deal with stuff like: 800C8516: 0C 01 9D F7 AD 98 A7 0A-74 C7 8A 05 00 98 5A 50 (assembly) Instead of stuff like this: int accept_file(FILE *fp, char fileformatname[MAX_FILE_FORMAT_NAME], int n) { ulong fl; pj64_hdr header; if(n) return(0); if(qfread(fp, &header, sizeof(header)) != sizeof(header) || header.signature != PJ64_SIGNATURE) return(0); fl = efilelength(fp); if (fl != 0x75c+header.ramsize+0x2000) return(0); strncpy(fileformatname, "Project 64 v1.4 Save State", MAX_FILE_FORMAT_NAME); return(1); } (C++) The assemply I made up,the C++ is part of PJ64. A disassembler and a decompiler are different. Both can start with raw machine language (0s and 1s). A disassembler takes the 0s and 1s and gives you the assembly for the processor for which the code was written (In the case of the N64, the NEC VR4300, which is a modified MIPS R4300i [64 bit RISC]. Therefore, N64 is in MIPS assembly). A decompiler takes either raw machine code or assembly and gives you a high-level language, such as C or C++ to name just a couple. When you use a Game Shark, you are entering assembly code to be forced into the game. This code gives you the lives, bombs, health, etc. Link to comment Share on other sites More sharing options...
Lilacs Posted July 8, 2006 Share Posted July 8, 2006 Thanks for understanding, I just got Maya 7 on my computer so now I'll just do all my stuff on it. Link to comment Share on other sites More sharing options...
DZComposer Posted July 8, 2006 Author Share Posted July 8, 2006 The 3D models are only part of it. You need a whole lot of programming. I suggest maybe modding something like Freespace 2 or something that has pre defined program engines and such. Link to comment Share on other sites More sharing options...
Lilacs Posted July 8, 2006 Share Posted July 8, 2006 I'll that out check it out as soon as I finish reading this size of my Gamecube, Maya instruction book. Link to comment Share on other sites More sharing options...
XG Fox Posted July 8, 2006 Share Posted July 8, 2006 I hope to eventually dump all of the voice samples from the ROM! You could do that... or you could ask me for em... I'm not sure if I have ALL of em, but I have the vast majority of the voice samples in mp3 format. Only bad thing is that when I went to ZIP them it's still an enormous zip filesize. Unless RARing it can compress it more? Link to comment Share on other sites More sharing options...
DZComposer Posted July 8, 2006 Author Share Posted July 8, 2006 If they're already MP3s, Zipping or Raring them won't really effect the filesizes, as MP3s are already compressed. How did you get them, btw? Link to comment Share on other sites More sharing options...
Ludvig11 Posted July 8, 2006 Share Posted July 8, 2006 Thoose voice-files I found on a link you shew for long time ago.. sounds not so good in quality for some reason.. Link to comment Share on other sites More sharing options...
XG Fox Posted July 8, 2006 Share Posted July 8, 2006 If they're already MP3s, Zipping or Raring them won't really effect the filesizes, as MP3s are already compressed. How did you get them, btw? *tries to remember* I -think- it was from some old StarFox website, I read somewhere on another forum that it was going down at one point and that everyone should download these if they wanted them off of it, and so I got em all for the heck of it, not really knowing what I was gonna do with them. Can't remember the site name though. Link to comment Share on other sites More sharing options...
DZComposer Posted July 8, 2006 Author Share Posted July 8, 2006 I think you're thinking of lylat.net/voices. Sadly, it is now gone. It is far from a complete set. Link to comment Share on other sites More sharing options...
Ludvig11 Posted July 8, 2006 Share Posted July 8, 2006 Dang, that was I was thinking to.. Link to comment Share on other sites More sharing options...
XG Fox Posted July 8, 2006 Share Posted July 8, 2006 That might have been it. Yeah, I wasn't sure if it was all of them, but there is a lot, actually. Link to comment Share on other sites More sharing options...
Owner/Technical Admin Sideways Posted September 5, 2006 Owner/Technical Admin Share Posted September 5, 2006 It'd be nice to have those back. :? Link to comment Share on other sites More sharing options...
Lord O'Donnell Posted September 7, 2006 Share Posted September 7, 2006 Sorry for getting in the middle of something i dont know anything about but if you download the game you can record the voices in wav. Heres a little help: If you go to any level without a partner many voices change. like in the last level in which someone yells: Fox!!! but if they are gone fox says: Its all coming down to this. this happen on Venom hard way. Hope this helps. Link to comment Share on other sites More sharing options...
Dark Fox Posted April 2, 2007 Share Posted April 2, 2007 they make audio extractors for ROM's, and geometry for that matter.....i'll have to look around........... Link to comment Share on other sites More sharing options...
DZComposer Posted April 2, 2007 Author Share Posted April 2, 2007 1. SF64 had a weird audio structure that no current tool can read. 2. This thread is ancient. Link to comment Share on other sites More sharing options...
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