The Shaper Posted September 20, 2011 Share Posted September 20, 2011 Just a few things I want to nitpick here seeing as Dras just covered most of it. I can see where you're getting at emp. Adventures and Assault may indeed have mixed and messed things up a lot. But remember Starfox wasn't really a series then. Actually that was back when Star Fox was a series. Adventures was set 8 years after 64, Assault was set 2 years after adventures, and I think Command was supposed to be set some time after Assault so it was a series, with sequels and all that lot. Starfox 64 practically ignored the original Starfox on the SNES That's because 64 was essentially a remake of the original SNES version with the same story, villains, characters, but with an enhanced game engine and actual voice acting. Adventures and Assault can similarly be ignored - but not entirely forgotten Except they were sequels and had a place in the Star Fox timeline. Command however really stirred things up; General Pepper's failing health? Peppy the new General? Krystal strange personality change and her being such an arrogant and mean woman? The general must have been old at that point, add to the fact of the aparoid infection, Peppy I think deserves some real power in the Cornerian military after all he's don he must be fairly ancient himself too, and Krystal's personality change was justified. She's the only survivor of a civilization which was wiped out, she was tossed away from Star Fox which was the only family she had ever known for Fox's bullcrap reasons, and Star Wolf was prepared to take her in after it. Seems fine to me. These were all terrible decisions The worst decision was to change Dinosaur Planet into a Adventures instead of thinking up a new Star Fox game which could have paved the way for a better series. Also Command is not officially part of the Star Fox timeline so these decisions don't affect Star Fox in anyway. 1 Link to comment Share on other sites More sharing options...
Evil Duck Posted September 20, 2011 Author Share Posted September 20, 2011 No Adventures did not fail because everyone who did not like it was a big angry old meany poopypants. It had a very wonky development that led to some very glaring flaws. Sure, like it all you want, you're allowed to and I didn't mind it myself, but at least I can admit the thing's absolute failures. Don't take my thought's and opinions to the heart. I just liked the game that's all - I'm sorry if I offended. I can see the game's faults in terms of the Starfox series - it doesn't stop me from enjoying the game itself though We would be losing absolutely nothing by retconning the games, aside from maybe Krystal or Tricky who they could definitely write back in without any issue. There will be no missed character developments or significant plot turns, and yet, we'd be able to smooth over many of the bumps and confusion littered through the past few games. Take a tone, take a story, and stick to it. This seems fair Actually that was back when Star Fox was a series. Adventures was set 8 years after 64, Assault was set 2 years after adventures, and I think Command was supposed to be set some time after Assault so it was a series, with sequels and all that lot. I meant before the release of those games - The massive gap between sf64 and adventures. Link to comment Share on other sites More sharing options...
Drasiana Posted September 20, 2011 Share Posted September 20, 2011 Don't take my thought's and opinions to the heart. I just liked the game that's all - I'm sorry if I offended. I can see the game's faults in terms of the Starfox series - it doesn't stop me from enjoying the game itself though It wasn't so much "to heart" as it was simple fandom exasperation; I see what you're saying now, but before it came off as every other post out there squealing about how the series only failed because of the fans being butthurt, and not from inherent flaws within the games. I actually liked Adventures on its own, it just failed as part of the series. Link to comment Share on other sites More sharing options...
Star Fox Runner Posted September 20, 2011 Share Posted September 20, 2011 I'm all for a reboot to tell you the truth. I do love the series as it is, but as DZ said, the canon is an absolute mess right now. If they want to make the next game in a way that makes sense, they need to clean the slate and reboot the franchise. I say keep all the current characters, but reintroduce them in ways that flesh them out as characters. Using Krystal as an example, keep her in but actually explain her past in detail this time and give her character development, and then apply that to the other characters as well. But most of all more than the story, pick a gameplay style and stick with it. Star Fox 64 was a rail shooter, Adventures was an adventure game (wow that was redundant) Assault was a straight-up shooter, Command was a turn based strategy game. Pick one of these, and stay within that genre. 1 Link to comment Share on other sites More sharing options...
El Zorro de la Estrella Posted September 21, 2011 Share Posted September 21, 2011 I'm all for a reboot to tell you the truth. I do love the series as it is, but as DZ said, the canon is an absolute mess right now. If they want to make the next game in a way that makes sense, they need to clean the slate and reboot the franchise. I say keep all the current characters, but reintroduce them in ways that flesh them out as characters. Using Krystal as an example, keep her in but actually explain her past in detail this time and give her character development, and then apply that to the other characters as well. But most of all more than the story, pick a gameplay style and stick with it. Star Fox 64 was a rail shooter, Adventures was an adventure game (wow that was redundant) Assault was a straight-up shooter, Command was a turn based strategy game. Pick one of these, and stay within that genre. Agreed with this 100% SF could use a reboot, but they need to keep the current roster still. Adding more story for them all this go 'round would be awesome and could keep the series going longer. In addition, I'd say they should go back to the Assault Style of game, albeit with more Arwing levels and additional on-foot mission types. Oh, and LONGER! Link to comment Share on other sites More sharing options...
Scourge Posted September 22, 2011 Share Posted September 22, 2011 I approve of a reboot... hopefully with Krystal done right for once, and a nice, consistent Arwing design... preferably the assault model, twas badass Link to comment Share on other sites More sharing options...
chaos_Leader Posted September 22, 2011 Share Posted September 22, 2011 I would support a reboot, but not just to wipe the slate clean and get rid of all the other things that came after SF64. There are elements brought to the table by Adventures, Assault and Command that have the potential to bring a ton of depth to the series. As they are now though, it's a total mess as DZ puts it. The issue is how detached and disconnected they are from one another. Yes, do a reboot, one that pulls everything together in a clean, well thought out manner that builds on a solid foundation. Personally, I feel that a simple reboot doesn't go far enough, and that a really neat way to go about this whole thing would be to retcon (retroactive continuity) the series all the way back to James McCloud's Star Fox, and let the player loose there. A game there gives players something "new", and opens the opportunity for story scenario options beyond the usual "We're ar war! Save us Star Fox!" fare. In a retcon situation like this, Star Fox can actually function as true mercenaries, rather than just a pawn of one planet's military as has been the case for most Star Fox games. Link to comment Share on other sites More sharing options...
Evil Duck Posted September 25, 2011 Author Share Posted September 25, 2011 But most of all more than the story, pick a gameplay style and stick with it. Star Fox 64 was a rail shooter, Adventures was an adventure game (wow that was redundant) Assault was a straight-up shooter, Command was a turn based strategy game. Pick one of these, and stay within that genre. Probably not going to happen - Nintendo often like to keep things new and interesting, keeping the whole of the Starfox series as an on-rail shooter may mean that the games will become a little boring and tedious. I think maybe they should stick to the same gameplay style as Assault - but with perhaps more arwing missions and more thought given to the foot and landmaster missions. Link to comment Share on other sites More sharing options...
Starwing_93 Posted September 25, 2011 Share Posted September 25, 2011 I guess its a case of evolution vs revolution. In Nintendo game series, if you exclude spinoff franchises like Mario Kart and Mario Party, most games tend to evolve in a way that they adapt to the features that the new technology allows, but stay true to the same sort of design that the oriiginals encompassed. Mario is a classic example if we look at the main Super Mario Bros series. The NES games were simple but revolutoinary platformers that were fun and playable, the SNES games expanded on the concept but used the increased power of the Super Nintendo to improve the raphics an gaeplay variety. yes, Super Mario 64 went in a completely new direction with the 3D and exploration elements, but it essentially stil had the mechanics of a platform game. Same goes for Zelda, its evolved in complexity with improving technology but has deep down has always been an adventure style game. Star Fox on the other hand completely mutated, Adventures wasn't an expanson of the Star Fox 64 concept with increased on foot emphasis and exploration, it was a completely different game from a different genre that had some half arsed arwing missions tacked on the end to give it a vague sense of belonging. Im not going to go into the politics of what caused this, as my posts always end up far too long as it is, but its this constant lac of certainty between developers that has scuppered the franchise. How can you keep a dedicated fanbase if you dont keep some continuity between the games, if people like shooters, they play shooters, if people like Adventures style games, they play those, could you imagine what would happen if they decided to make Gears of War an open ended Sandbox game? It sounds preposterous, because people mostly buy games because they enjoy the gameplay. Yes, story and characters are a nice bonus, but ultimately unless its a game like Heavy rain or LA Noire, they are not what people first look for. This is why the Starfox base is so broken and the developers dont now what the hell to do. There are people like me that enjoy flying through space kicking Venomian "Tail", were the guys that stick by SNES and 64, and at the other end of the speturm there are adventures fans that may not have never even played any of the earlier games, so essentially the SF fan base is made up of fans with two completely different interests. Because of this, when developing the series further the developers know they will have to upset one half of the fans. That is why a retcon is important, you can bloody keep Krystal and Sauria somehow if you have to, write her in somehow, I dont care, but for gods sake just pick a genre and stick with it. I dont want it to be like a roulette wheel every time a Starfox ame is announced, not one person having a bloody clue how the next gae will play, and ultimately leading to disappointment for many. Link to comment Share on other sites More sharing options...
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