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Likes and Dislikes of Assault


Ravior_Stygian

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LIKES

Story

Levels

Multiplayer

DISLIKES

Too short

Really repetitive

Kind of cheesy

Way too hard to shoot down StarWolf

"The blaster not working on that enemy" E.G. way too hard to kill stuff.

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  • 2 weeks later...

hmm, well for me it was a great game overall, probably my second favorite starfox game:

+ Postive

-Great Graphics

-Nice story and a bit of a break from Andross.

-Star Wolf returns

-Ground missions were fun.

-Landmaster and arwings were used nicely in all range modes.

-Aparoids were pretty cool.

-I liked the new wardrobe for the charecters.

-Great ending

-Great music

-Great gameplay

-Kystal finally being on your team

-New StarfWolf member: Panther

- Negative

-VERY SHORT

-Ground missions had very similar objectives.

-Aparoids were killed of quickly, a one shot boss and enemies.

-Fox sounding bored throughout the whole mission(at least in the english dub he does)

Thats about it for my list.

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  • 2 months later...
Guest BlueRaccoon

Pretty much everyone else has said it and I'll say it again: Too Short. However, it had some really good animation and the cutscenes were spectacular. Also, your wingmen were pretty much useless, but that's been true for all the Starfox games except for SFAd, where they didn't even really exist. I mean they help somewhat in all range mode in SF64, but not alot.

Sorry for getting off topic. I just thought that was an important point.

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Likes:

-Graphics were ok, nothing spectacular though and I liked Adventures graphics and character design more.

-Gameplay opened up the option to do more free world exploration away from the Arwing while in combat definitely something that needed to happen eventually

-Multiplayer is a far cry from Star Fox 64, a very big improvement.

-Wolf was given a character that we could more easily relate to and deeper character instead of him being the simple "bad guy"

-Landmaster could be stationary

-Aparoid Queen boss was pretty neat and would like to see something like that again

-Thinking on it a bit, Panther actually wasn't that bad of an addition to Star Wolf, definitely an improvement from Andrew and Pigma. Though he needs to butt out of Fox X Krystal.

Dislikes (the easy list of petty things)

-On foot sections feel very sloppy and poorly put together. Like the developers half assed on creating any one part of the level to a full enough degree.

-Controls. I know there aren't really two very good joysticks to use for aiming and movement, but it was a problem for me none the less.

-So. Incredibly. Short. Not really much sense of satisfaction from running through the game because it takes the better part of a lunch break to beat it all.

-Completely linear.

-Character designs were like taking a step backwards instead of forward from Adventures. Krystal and Fox look terrible (especially Krystal, and I don't say that because of the outfit change though I do hate the outfit from Assault), and General Pepper scared the hell out of me every time I saw him...I don't think he has any pupils in his eyes... Falco and Slippy looked pretty good though.

-The plot felt like it hit a dead end. When Fox goes on to talk about "Oh thanks guys!" at the very end all I could feel was "Well...guess this game series is over..."

-Wasn't a huge fan of the music. It just didn't feel as urgent to me. I kind of hope next game will have a bit more of an edgy feel to it.

All in all, I accept it as canon and as a game in the franchise, just I know a lot could have been done to polish it up.

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Likes:

- Cutscenes ( that were gorgeous)

- On foot missions mixed with Arwing missions

- Weapon variety

- Use of Landmaster

- They actually gave Krystal some clothes

- Good music

- Over all good story line/ gameplay

- They added Panther ( lets face it, no matter how bad ass Star Wolf, is you can't have a two person team

Dislikes

- Everybody else said it and I will to, it was way to short

- PLOTHOLES!!!!

- No character development what so ever

- Team mates where useless and needed saving every five fucking seconds ( though I guess that's normal for Slippy)

- Graphics where not as good as Adventures

- Bad character interaction. I mean really, you meet the person that betrayed and possibly killed your father and all you say is " Pigma no, dang." with a slightly worried but not really tone

- They softened up Star Wolf

Over all It was a great game, but it defiantly needed some work.

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The cut sences were pretty epic...BUT why no choose your own path? Thats the one thing that it a Starfox game and not a talking animals flying in space ships game

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  • 3 months later...

I Totally agree with you my friend this was I my oponion the best star fox game just one thing too short level and some easy

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On 6/10/2012 at 8:21 AM, Lord Shen said:

The cut sences were pretty epic...BUT why no choose your own path? Thats the one thing that it a Starfox game and not a talking animals flying in space ships game

Zzz

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Am i the only one who notice that DOING A BARREL ROLL IS USELESS!?!?! It just dose a roll....a roll.. Other then that i didn't really see anything bad with the game except that it was short(maybe cause it ran on a small disk that could only hold little memory...and cause cut scenes+voice recording+music tracks+programming codes take space) and awkward controling. Multiply was good, it just need smaller maps and character speed balance.

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On 10/10/2012 at 6:08 AM, Jo Jo SmoOth said:

Am i the only one who notice that DOING A BARREL ROLL IS USELESS!?!?! It just dose a roll....a roll..

Zzz

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While I do like choosing your own path, Assault took the necessary step of having a linear narrative for the benefit of a very movie-like structure. So it was obviously done for the purpose of keeping it a tight, compact and more or less cohorent story.

I just thought it's important to keep this in mind in case you are looking for another aspect to appreciate.

The movie bit is unique and i really did like it, but i think they can incorporate both. Now, i know you can get still get flags and play in survival mode but overall, for me, i think Assault lost replay value when they threw paths out the window. The only difference between easy mode and hard mode was that there were more targets in hard mode to go and blow up. But don't get me wrong Assault was awesome, the first time. It had a beautiful fully orchestrated soundtrack and an engaging story.

Going to the movies to watch "inception" is totally mind boggling the first time. So then, you go back to try to get that awesome thrill again, but instead you get that "Meh, its okay, but its not as good as the first time." feel.

SF64, for me., is classic. When i wake up early one Sunday morning and i get that sudden urge to play a star fox game Assault is not the first game to come to mind, its really just too restrictive in terms of choice.

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  • Owner/Technical Admin

It's been so long since I've really played Assault. I do remember that it was kinda short. I enjoyed the on foot parts, but it was a pain.

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  • 2 weeks later...

likes

1. ground levels are very fun

2. star wolf returns

3. the desing of levels are very good

4. the soundtrack

5. the history are excelent

6. very good multiplayer

dislike

1. the levels are very good but to short and easy

2. the gameplay in the landmaster is horrible

3. useless and annoying teammates I mean I'm very busy trying the save the galaxy and they just call me for bother me XD

4. the story mode too short only ten levels c'mon they could be done so more

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Likes:

  • New Arwing design.
  • Multiplayer.
  • Good plot and setting overall.
  • Characters acquired some quirks.
  • Good soundtrack.
  • Ground combat.
  • Krystal became a actual team member. (Not a whole lot of improvement, though.)
  • Fun gameplay overall.
  • Star Wolf became anti-hero-ish instead of antagonist, which i like. (Think of it like 'lawful evil' or 'chaotic neutral'.)
  • ...And it's StarFox anyway. It doesn't get old.

Dislikes:

  • Extremely short, as in shorter than Sonic Generations or Portal/Quantum Conundrum.
  • Terrible physics.
  • AI system of a 3-year-old.
  • Teammates don't help much.
  • Plot-holes.
  • Graphics are not the same as how good they were at Adventures.
  • Characters are still not quirky enough. (Like, i'm not asking for a quirk-maniac like The Doctor, but still, they don't sound so original. Just my opinion)
  • No melee attacks on ground combat. (Otherwise touching the enemy damages you. WTF?)
  • GOD HELP YOU IF YOU'RE PLAYING ON A KEYBOARD.
  • Aparoids=Insect Borg, with less sense and poorer AI.
  • Story could use more development at Fox x Krystal. (Just my opinion.)
  • No feeling of accomplishment at the end. Doesn't feel like a actual end, leaving a massive hole at the story. (On the plus side, leaving a massive opening for a sequel/whatever. 'The hardest part of end is starting again.')

So, in all it's 10 likes, 10 dislikes and 2 not-so-serious details that i personally disliked.

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  • 2 weeks later...

Star Fox Assault is probably my most favorite game in the series, close to Adventures as both games I think are the only new Star Fox games out there as Command, 3D and Lylatwars are pretty much remakes of the original Starwing game. Plus it combines Arwing starship battles with on foot action with a big selection of weapons, not to mention the multiplayer in that game is definitely the best and most fun multiplayer of all the Star Fox games.

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Likes:

- Epic Wolf!

- Multiplayer mode much improved from Star Fox 64.

- Most of the character designs.

- Most of the music.

- Xevious was a nice addition.

Dislikes:

- Waaay too short of a story mode.

- Weird plot...the Aparoids came out of nowhere.

- Extremely lame artificial intelligence (Krystal during mission 9 decides it'd be better if she just jumps and run in circles).

- Some of the dialogue... ("Here I come, you evil space hag!") (""She tried to bypass evolution by stealing souls. But you have to be born with one.")

- Panther and Leon unplayable.

- No way to use Plasma Cannon in VS Mode.

- Removal of expressions during briefings.

- No way to view cutscenes without playing through the story.

- No Sound Test.

- Forced to use predefined controller configurations.

- Inability to fight CPUs in VS Mode.

Sidenote to Zero Flare,

Unbalanced character multiplayer stats (Wolf. I mean, seriously?).

His stats aren't really broken, at least when taken as a whole, IMHO... Falco has nearly the same, minus 4 stars for health and 1 for running speed. Fox's are well rounded, and Krystal gets two barriers.

EDIT: Off-topic, I know, but...

Wolf's stats are 5, 5, 3, 5, 2, 3.

Falco's stats are 4, 1, 3, 5, 2, 3.

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Wolf was blatantly overpowered EZmode bullshit ad anyone who says otherwise is fooling themselves.

Full sized Assault rant coming later.

  • Like 1
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  • 3 weeks later...

Likes:

  • Music
  • Graphics, for the most part
  • "variety" in mission types (arwing, landmaster, on foot)
  • Return of StarWolf

Dislikes:

  • Character design
  • Lack of alternative routes (this was one of the great things about SF64)
  • Lack of character development (aside from Peppy)
  • StarWolf wasn't a challenge to beat
  • Most of the voice acting, though it did improve as the game went on
  • Krystal. They literally did nothing with her. I would have liked it if she were on the Great Fox with Peppy instead.
  • Really missed the submarine. It would have brought something a little extra to the game (and would have been a cool multiplayer feature)
  • Facial expressions, or lack of
  • The return to Sauria

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  • Lack of alternative routes (this was one of the great things about SF64)

I dont know. Maybe it was good they didnt have alterative routes. ( We all saw what happened when they did that in Command)

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Well, I don't mean like 9 different endings. I just meant different ways to get to the one or two endings. Like in SF64 how you could take different paths to Venom, and not all of them lead to defeating the real andross, etc

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Likes:

 

* Slippy and Pigma's voices

 

* Concept of on-foot missions were more accurate to the series' nature than Adventures

 

* Got to use the Arwing more

 

* Star Wolf returns

 

* Peppy's sacrifice was actually kinda epic.

 

* Aside from tempo slowdown, the orchestrations of SF64's music were really well done.

 

Dislikes:

 

* Character models.

 

* Voice acting (How did Peppy and Wolf lose their accents? :/)

 

* Controls.

 

* Game Physics.

 

* On-foot missions were badly executed and toke up way too much of the game.

 

* Only three on-rail missions, most of the game is in All-Range mode.

 

* Arwing was also sluggish (They fucked up the barrel roll big time. >_>)

 

* The graphics outside of cutscenes look really ugly and were a severe downgrade compared to Adventures.

 

* They ruined Leon. >_<

 

* No map system and branching routes like the SNES/N64 trilogy.

 

* Rescuing your teammates is a fucking nightmare, particuarly on-foot. (At least in the SNES/N64 trilogy saving your wingmen was tolreable.)

 

* Lame story and lots of plotholes.

 

* Peppy doesn't fly in the team anymore. (Damn 8 year gap. DX)

 

* Lack of Titania, Macbeth, Solar, Venom, Zoness, and Aquas. :( (In the single player campaign anyways.)

 

* With the exception of the Space Battlefield theme, all the original music in the game is very repetitive, bland and unmemorable.

 

* The game in general has not aged well honestly.

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  • 2 months later...

my likes  of  assaulit are  beaing  on  foot  &  velicle swiching   &  standing  on ship's  wing  for defence &  protecting  a  pliot  while flying &  rideing  a  landmaster  tank.  :)  me  dislikes  of  assaulit   are  the  hard  foes  &  bosses  to  face. 

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I like every thing except for a couple small things that didn't keep me from giving this game a score of 10/10.

 

Sauria is a pretty annoying stage on gold. Since there a way more targets to destoy and enemies are stronger, you will have to start over a lot. When you die, you lose a life. But not like you start over with all destoyed targets. So there is no differents between losing a life and áll your lives. Same in the Aparoid City. Can be irritating when you have only one target left and like a half inch on your lifebar. Those 4 1ups are pretty useless on that moment.

And somethings else people might probably agree on, its a bit on the short hand. A couple more missions would not have hurt anyone. But on the other hand, there is enough replay value in it as is.

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hey  guys  what  i  like  about   sf assault are  the  upgrades  to  the  ships &  the  tanks maybe  on  foot &  getting   rid  of  the foes  on  foot    tank  &  ship.   and  what  i  dont like  are  the  harder  levels

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well  to  me  on  star  fox  assault  the  likes  about  sf  assault are  the  opition  to  switch  velicles  &  beaing on  foot  &  haveing  a  on  foot  ally  depending  who  is  with  you  on  ground  levels.  my  dont  likes  are  um  star  wolf  returning  &    the  on  foot  foes if  they  are  hard  or   in  groups.

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