Robert Monroe Posted March 5, 2014 Share Posted March 5, 2014 Starfox Adventures managed to update the rustic Star Wars-esque aesthetic of SF64 while keeping true to form. Assault comes out of left field with its bizzare JJ Abrams Star Trek reboot art direction and space spandex. Everything was shiny and oddly sleek and really didn't match previous things (except bizarrely, the Andrew Fleet ships and mecha). I'll be honest, I like Starfox Command's middle-ground of the futuristic aesthetic and the rustic angular aesthetic. 1 Link to comment Share on other sites More sharing options...
Scourge Posted March 5, 2014 Share Posted March 5, 2014 I'll be honest, I like Starfox Command's middle-ground of the futuristic aesthetic and the rustic angular aesthetic. .... did someone just say that liked some part of Command?... I must kill all of you Link to comment Share on other sites More sharing options...
Robert Monroe Posted March 6, 2014 Share Posted March 6, 2014 If it makes you feel better, I hate most of the -character designs- in Command. 1 Link to comment Share on other sites More sharing options...
Novarek Posted March 7, 2014 Share Posted March 7, 2014 I actually hadnt thought of it that way... Although I'd be quick to blame the N64's graphical capibilities for that. How precisely do you modernize That? This is not a problem to "modernize" or not.The problem of graph style of StarFox Assault is a problem of aesthetic coherence with the rest of the saga. Link to comment Share on other sites More sharing options...
The Shaper Posted March 7, 2014 Share Posted March 7, 2014 If it makes you feel better, I hate most of the -character designs- in Command. I also remember an ancient post of yours where you expressed in great detail about how awful a lot of the endings are, but it is in the deepest recesses of the archives waiting for an intrepid explorer to uncover. Link to comment Share on other sites More sharing options...
Robert Monroe Posted March 8, 2014 Share Posted March 8, 2014 I could dig those up later, easily Link to comment Share on other sites More sharing options...
The Shaper Posted March 8, 2014 Share Posted March 8, 2014 I could dig those up later, easily Alright but don't bring anything else back with you. That place is corrupt >.>; Link to comment Share on other sites More sharing options...
WolfOD64 Posted May 10, 2014 Share Posted May 10, 2014 Likes -Nods and references to past games (Familiar planets and sectors in background, Andross’s Military Logo on Crates in Sargasso Landing Zone, references to both Tricky and the SharpClaw, and including Sector Y Mechs in opening level), which makes it the first game in the series to feel like a functioning sequel -Reimagined versions of classic planets like Katina, Corneria, Fortuna, Zoness and Titania done up to fit the new style -80’s Sci-Fi Anime vibe to ship designs and armor/flight suits -Sleek, majestic vehicular designs radiating the aerial prowess of the Arwings, the sheer size of the Great Fox, and the predatory finesse of the Wolfens. -My favorite character designs from the series (Peppy, Wolf and Fox’s standing as the prime examples) -Blood-pumping rail-shooter sections that I hope to God Nintendo will at least attempt to replicate in that mythological Star Fox Wii U that we’re all crossing our fingers for -On-foot gameplay reminiscent of my favorite Rare Game ever, Jet-Force Gemini -Switching between vehicles and scouring levels for destructible targets reminds me of the fast-paced gameplay from Star Fox 2 -Saving Team Mates feels ACTUALLY REWARDING FOR ONCE -Unnervingly epic, goosebump-invoking orchestrated renditions of Star Fox music new and old, with every note composed to a thunderous, sweeping, orchestral nexus of splendor by the Tokyo New City Orchestra -Favorite personality for Fox (I like the fact that he’s older and more mature in this game, cautious and a little overwhelmed at times, but showing some of his original unbridled recklessness at other times) -The dynamic, more serious tone to the plot that actually treated the threat as a looming, ominous presence rather than just the next objective. Things like seeing planets, comrades, foes fall susceptible to the Aparoid’s will brought tension and seriousness to the story. Even small things contributed to the mood, like finding the ruins of the fragmented Wolfen in the barren confines of the Meteo Asteroid Fields, and Beltino’s monologue for them to come back alive. -Krystal and Fox’s “romance†is only hinted at and doesn’t eat up a bulk of the game’s story, making their relationship something to anticipate at a rational pace instead of having it rammed down our throats -The somewhat bold twists that the story takes down the road by flinging iconic characters like General Pepper and Peppy in death’s way -Epic collaboration between old friends and old rivals towards the game’s closing scene -Wolf assumes the role of a grudging, impartial anti-hero, whose 9 years of absence has made him the mature, grizzled mercenary he always should have been. He fights a common enemy out of desperation, bestows invaluable advice on Fox, and cements his rivalry by claiming Fox’s defeat as his privilege, and no one else’s. His elevation to my favorite character remains intact to this day. -Arwing Hangar Running sequences and the final level’s Final Mission Accomplished sequence recreated with orchestrated music and pre-rendered cutscenes -Aparoids’ designs bear a passing resembelance and color scheme to the alien race from Galaga (a sheer coincidence, I imagine) -My preferred cast of VA’s for almost each character (or at least voice type, as Peppy and Wolf’s VA’s were replaced in SSBB but still replicated their respective counterparts in Assault) -Original SF64 Japanese VA’s return, and make the Japanese cutscenes epic as shit Dislikes -Horrendously short. A game of this kind needed at least 15 levels to be considered a finished project. -Controls aren’t entirely responsive, and take the kind of dedication and adaption that a player either gets used to or detests to the point where he/she can’t play the game anymore -Landmaster designed a little bit on the bulky side(doesn’t look as nimble and maneuverable as SF64/SSBB counterparts) -Fox’s Blaster is never once referred to as a Blaster Carbine/Rifle since it’s too big to be even remotely considered as a pistol -James McCloud has Gurren Lagann sunglasses…why? -Katt and Bill aren’t even in the game by mention…a shame more than anything else. -Some boss designs are recycled from previous games -Panther is never given a reason or an actual backstory as to why he replaced two members of the Star Wolf Team, or how he even fills such a large vacancy -Krystal being the Star Fox’s series textbook definition of completely-missed potential for the SECOND time -Andrew’s voice makes me want to strangle my neighbor’s newborn kittens just to drown out the sound of his shrill, ear-splitting screech -By far the most expressionless and WORST VA for Falco in the history of the franchise. (“That thing is big…and ugly.â€) -Fox’s running speed rivals that of Usain Bolt, but turns around like an arthritic old man ankle-deep in molasses -Enemies that are cheap enough on normal difficulty become nightmarishly overpowered in Gold Difficulty -The Sauria level is cluttered with trees and environmental obstructions -Machine Gun is obsolete on harder difficulties -Pointless addition of Sensor Bombs -Fox, instead of throwing Grenades like a normal person, puts all of his weight into drunkenly hurling them as far as he can -Special Multiplayer Maps feel uninspired and tiny -Of all the Namco games you could’ve picked to be a secret unlockable…you picked Xevious? Seriously? I mean, pfft…it’s not like Namco has ever dabbled in a space shooter of any kind. Imagine that kind of heresy. -So, the Japanese version of this game’s briefing scenes had character models with animated, expressive faces…but the U.S. version doesn’t. Gee, thanks guys. -Nintendo rarely references this game in terms of visual contribution, plot, imprint on future gameplay, etc. Link to comment Share on other sites More sharing options...
WolfOD64 Posted May 10, 2014 Share Posted May 10, 2014 Starfox Adventures managed to update the rustic Star Wars-esque aesthetic of SF64 while keeping true to form. Assault comes out of left field with its bizzare JJ Abrams Star Trek reboot art direction and space spandex. Everything was shiny and oddly sleek and really didn't match previous things (except bizarrely, the Andrew Fleet ships and mecha). I'll be honest, I like Starfox Command's middle-ground of the futuristic aesthetic and the rustic angular aesthetic. Just a theory, but that might show where each respective Military force stands in terms of financial and industrial strength. I can understand Corneria having the superior spacecraft and abundant resources after maintaining the fruits of their victory nine years after the end of the Lylat Wars. The Venomian Army Remnant probably just recycled all of the outdated warships and mechs to stage one last desperate assault on the Cornerian Regime, which might explain how brownish and archaic they look in comparison. Link to comment Share on other sites More sharing options...
Robert Monroe Posted May 13, 2014 Share Posted May 13, 2014 Yeah except in SF64 we see Coneria fighters that look like jets. Then we see them again in Command. Assault was just a silly billy. Link to comment Share on other sites More sharing options...
Emiko Gale Posted June 4, 2014 Share Posted June 4, 2014 Likes...Well actually this is my favorite starfox game so. ~Pretty good story ~Wolf's character ~Slippy's voice acting ~Being able to go on the ground and shoot stuff ~This game just gets me pumped up ~A bloody underrated soundtrack ...And some other stuff I may have forgotten Dislikes ~Too short ~Not being able to play as other characters outside of 2 player mode. (Because I love these characters so much.) Link to comment Share on other sites More sharing options...
Jo Jo SmoOth Posted June 6, 2014 Share Posted June 6, 2014 I liked most of the content in-game (especially the music) so I'll just list the dislikes which are -useless weapons and the ability to carry to many -unbalanced environment(you should not be able to run faster then a tank nor should the player be able to survive high jumps) -weak multiplayer(considering big maps with terrible controls) Also, anyone thought the star Fox assault Web site was cool? Link to comment Share on other sites More sharing options...
LazerMaster5 Posted June 19, 2014 Share Posted June 19, 2014 Fox standing on Falco's Arwing, shooting aparoids with a plasma chain gun. Most badass moment in video game history. 1 Link to comment Share on other sites More sharing options...
Terramax Posted July 4, 2014 Share Posted July 4, 2014 The problem of graph style of StarFox Assault is a problem of aesthetic coherence with the rest of the saga. Well, I'm sure we can all agree that the SNES Star Fox and 64 both look like arse now. Heck, they looked like arse by the time the Dreamcast, PS2, Cube and Xbox hit the scene. Assault is clearly the most aesthetically pleasing game in the series, even now. Furthermore, it's brighter colour palette puts it more in synch with the rest of Nintendo's franchises than any other installment has. Like Capcom, Namco only knows how to do two things: copy and paste. You wrote this on a forum for a game made by Nintendo; the kings of copy and paste? XD Note: Yeah, I know this comment is super old, but only just noticed it. Link to comment Share on other sites More sharing options...
Terramax Posted July 4, 2014 Share Posted July 4, 2014 -Blood-pumping rail-shooter sections that I hope to God Nintendo will at least attempt to replicate in that mythological Star Fox Wii U that we’re all crossing our fingers for Do you mean the rail shooter sections where you're controlling the ship, or when Fox is standing on the ship, blasting with his gun? I hope you mean the former, because the latter were terrible (IMO)! -On-foot gameplay reminiscent of my favorite Rare Game ever, Jet-Force Gemini I'm so glad I'm not the only one that made the connection. Of course, these days, I'd say that Metal Arms: Glitch in the System, released around the same time as Assault, was the best game of its kind in terms of on-foot gameplay (when playing multiplayer at least). -Unnervingly epic, goosebump-invoking orchestrated renditions of Star Fox music new and old, with every note composed to a thunderous, sweeping, orchestral nexus of splendor by the Tokyo New City Orchestra Amen! -The dynamic, more serious tone to the plot that actually treated the threat as a looming, ominous presence rather than just the next objective. Things like seeing planets, comrades, foes fall susceptible to the Aparoid’s will brought tension and seriousness to the story. Even small things contributed to the mood, like finding the ruins of the fragmented Wolfen in the barren confines of the Meteo Asteroid Fields, and Beltino’s monologue for them to come back alive. Whilst it was by no means perfect, this was definitely thd first, and thus far only time Star Fox successfully felt like it had a story worth taking remotely seriously. Adventures tried, but ultimately failed. There was little to no tension, at it's clear the atmosphere wasn't dark enough. Assault is by no means perfect, far from it, but it felt like a number of steps in the right direction. -Krystal and Fox’s “romance†is only hinted at and doesn’t eat up a bulk of the game’s story, making their relationship something to anticipate at a rational pace instead of having it rammed down our throats Good point. -Horrendously short. A game of this kind needed at least 15 levels to be considered a finished project. Personally, as an arcade gamer, who likes to replay levels, I actually found the game too long. The problem stems in that the game is too long to be completed in a single sitting (for many), but too short to feel like a campaign. This is further hindered by the fact that there is no reward for replaying the game in terms of single player rewards. You get lots of multiplayer rewards, and they're worth it! But there are no branches, or changes to the story depending on how you play missions over and over. -Controls aren’t entirely responsive, and take the kind of dedication and adaption that a player either gets used to or detests to the point where he/she can’t play the game anymore Yeah, I gotta agree with this. It's been well documented that the feel of the controls is just plan odd. This was at a time when the aforementioned Metal Arms showed us how to make a really well made 3rd person action game of this kind. -Landmaster designed a little bit on the bulky side(doesn’t look as nimble and maneuverable as SF64/SSBB counterparts) Yeah, it takes some getting used to, to say the least. -The Sauria level is cluttered with trees and environmental obstructions +1 this, even though it's my fav level. -Special Multiplayer Maps feel uninspired and tiny Actually, I disagree with this. Reason being, it gives the game variety. Some levels are just too big tbh. However, I do think the game could've have benefit from just one secret multi-map which was huge, like the rest of the main maps. Link to comment Share on other sites More sharing options...
InfinitySquared Posted July 11, 2014 Share Posted July 11, 2014 Likes: -looks pretty, even today -dat soundtrack -the story line actually has tension and some excitement instead of just some vague objective -the characters look fine, although Falco's shoulder pads look wacky Dislikes: -everyone sounds so tired and disinterested -Slippy and Andrew make me want to rip my ears off -General Pepper looks like he died and is being puppeted around Weekend at Bernie's-style, but is starting to decay. -everyone in the cutscenes moves around like they are spastic or completely wasted -on foot, Fox hobbles around like he sh*t his pants -controls are...odd -everyone sounds like they're speaking through a fan in a can. -team-mates are all helpless -there aren't multiple paths like the first 2 games, so replay value goes down the toilet Link to comment Share on other sites More sharing options...
Emiko Gale Posted July 18, 2014 Share Posted July 18, 2014 Dislikes: -General Pepper looks like he died and is being puppeted around Weekend at Bernie's-style, but is starting to decay. -everyone in the cutscenes moves around like they are spastic or completely wasted -on foot, Fox hobbles around like he sh*t his pants -everyone sounds like they're speaking through a fan in a can. I'm ashamed to say that this made me laugh. Link to comment Share on other sites More sharing options...
Pharaoh Shadon Posted July 31, 2014 Share Posted July 31, 2014 I loved this game. Pros- The design of the great fox/ar-wings/tank/character armors looked AMAZING! The graphics were pretty good I actually liked the story Cons- The ground was clunky (But that can easily be fixed in a next starfox game) The tank was a bit too clunky, (It would have been fine if it was slower, but they somehow managed to put the control in the most medium and awkward position they possibly could have. Like trying to make the halo scorpion act like the Wraith.) The AI... Most specifically your allies Even know most the dislikes I hear people say are legit, I think they could be built upon and made good (Like the ground combat) But one thing that i hear is the game had obvious plot holes... Well I don't recall any plot holes and I have played this game recently. The only thing that was off for me was that the walled city was completely different from the one in adventures, but one can say it was a different section of it. Link to comment Share on other sites More sharing options...
ArwingFan Posted July 31, 2014 Share Posted July 31, 2014 Good: - I like the music - Wolf's design - The multiplayer is fun - Switching in and out of vehicles is a nice concept - Nice atmosphere in some places Bad: - Only 10 missions - No alternating paths - The voice actors sound tired and bored - Jumping off a cliff 500 times to unlock everything in multplayer - The physics doesn't feel right and it's hard to tell if damage is being dealt - Ground controls are a bit stiff - "Shoot the X amount of Y" ground missions - It doesn't have that Starfox charm Link to comment Share on other sites More sharing options...
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