Guest Mr. N Posted November 11, 2011 Share Posted November 11, 2011 I decided to make this thread whenever TF2 gets an update, whether it be a useful, useless or a confusing update. Here is the update for 11/10/11: Source Engine Changes (TF2, DoD:S, HL2:DM) - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global Team Fortress 2 - Added a full moon background for the main menu - Added new promo items (Look below) - Fixed a Linux dedicated server crash when using +randommap on the command line - Fixed some bugs with the way items appear in the Steam Community and Steam Trading - Optimized several materials to improvement performance - Updated the localization files The Cold War Luchador (Heavy luchador mask) Mark of the Saint (all-class misc) Apoco-Fists (attribute: On Crit - Gib) and "Mysterious Promo" Link to comment Share on other sites More sharing options...
Xidphel Posted November 11, 2011 Share Posted November 11, 2011 Link to comment Share on other sites More sharing options...
Guest Mr. N Posted November 13, 2011 Share Posted November 13, 2011 Yestarday's update: - Fixed a problem with precaching pumpkin_bomb entities Link to comment Share on other sites More sharing options...
"User" Posted November 13, 2011 Share Posted November 13, 2011 Yestarday's update: - Fixed a problem with precaching pumpkin_bomb entities Most important update to date IMO. Anyways, I like this thread. :) Link to comment Share on other sites More sharing options...
Guest Mr. N Posted November 17, 2011 Share Posted November 17, 2011 11/16/11 - Added new promo items - Fixed a bug preventing some server-side quickplay filtering from working, causing clients to ping too many servers - Fixed a bug where an item with an empty craft_class (e.g. the Apoco-Fists) could be obtained via crafting - Fixed an exploit that allowed untradable items to be traded with Steam trading Web API changes: - Added flag_cannot_craft to GetPlayerItems web API output - Added description_string and description_format for some hidden attributes in the GetSchema output - Updated Pl_Upward -Fixed a teleporter griefing position near control point B - Updated Pl_Barnblitz - Fixed a bug that allowed players to get into the opposing team's respawn room - Updated the localization files (They seem to be doing this alot for some reason...) The promo items are for Trine 2: Link to comment Share on other sites More sharing options...
Guest Mr. N Posted November 23, 2011 Share Posted November 23, 2011 11/22/11 Team Fortress 2: - Added the Dr. Whoa bowtie - Added a new taunt for the Heavy when he's wearing the FrankenHeavy set (Why would they do this? We can't even wear them until Full Moon/Halloween) - WebAPI changes: - Fixed contained_item not always displaying in the web api results - Added a new API (IEconAssets_440/GetAssetPrices/v0001) for getting item prices - Fixed set bonuses activating outside of the proper holiday for holiday restricted items - Fixed the Loch-n-Load death notice icon not being displayed correctly Here is the Dr. Whoa bowtie: (A misc. item that all classes can wear) And this is the new taunt: http://www.youtube.com/watch?v=1YXep0MNyq8 ...How lame. Link to comment Share on other sites More sharing options...
Guest Mr. N Posted November 24, 2011 Share Posted November 24, 2011 11/23/11 Added new promo items Fixed some visual conflicts with the Dr. Whoa bowtie and other items Updated the Cold War Luchador, the Mark of the Saint, and the Apoco-Fists so they can be crafted and traded Updated the localization files New promo items: Top Notch hat (It's named after the Minecraft creator and the hat is only for him...what the fuck?) Some AC stuff: Link to comment Share on other sites More sharing options...
Guest Mr. N Posted November 30, 2011 Share Posted November 30, 2011 11/29/11 Source Engine changes: - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 Undocumented changes - Updated the Capo's Capper backpack icon - Extended the deadline for Christmas items by one day Link to comment Share on other sites More sharing options...
Guest Mr. N Posted November 30, 2011 Share Posted November 30, 2011 11/30/11 Fixed a client crash during demo playback Link to comment Share on other sites More sharing options...
Guest Mr. N Posted December 2, 2011 Share Posted December 2, 2011 12/1/11 - Added the Itsy Bitsy Spyer - Added a "Buy Now" feature that allows item purchases on the web - WebAPI changes: - Moved IEconAssets/GetAssetPrices to ISteamEconomy/GetAssetPrices - Added new web API ISteamEconomy/GetAssetClassInfo for getting descriptions of items Also, new crates with new stranges: Strange Your eternal reward Strange Reserved shooter Strange Soda Popper Strange Atomizer Strange Scottish Ressistance Strange Family Business Strange Southern Hospitality And Strange Amputator Link to comment Share on other sites More sharing options...
Sarita Posted December 2, 2011 Share Posted December 2, 2011 Team Fortress 2: - Added the Dr. Whoa bowtie. I think you will find that bowties are cool. 1 Link to comment Share on other sites More sharing options...
Guest Mr. N Posted December 3, 2011 Share Posted December 3, 2011 12/2/11 Team Fortress 2 - Fixed "Checkout Unavailable" error preventing certain accounts from purchasing items - Improved the framerate stuttering issues some clients were experiencing Link to comment Share on other sites More sharing options...
Guest Mr. N Posted December 9, 2011 Share Posted December 9, 2011 12/9/11 Source Engine Changes (TF2, DoD:S, HL2:DM) - Added video options UI for Windows Vista / Windows 7 DirectX extensions. Disabling the extensions will increase memory usage, but can improve compatibility with video drivers. Team Fortress 2 - Fixed wearable gibs spawning outside of the map - Fixed some missing strings for the Backwards Ballcap - Updated these items so they can be crafted and traded - The Dr. Whoa - The Dashin' Hashshashin - The Sharp Dresser - The Point and Shoot - The War Head - Updated the localization files Link to comment Share on other sites More sharing options...
Xidphel Posted December 10, 2011 Share Posted December 10, 2011 - Added the Dr. Whoa bowtie Link to comment Share on other sites More sharing options...
Guest Mr. N Posted December 14, 2011 Share Posted December 14, 2011 12/13/11 Nothing added to game yet, just a comic called 'True Meaning' http://www.teamfortr...om/truemeaning/ WARNING, WARNING, WARNING: There may be more Dr. Grodbort weapons Link to comment Share on other sites More sharing options...
"User" Posted December 14, 2011 Share Posted December 14, 2011 Nice comic! :) Link to comment Share on other sites More sharing options...
Gene Inari Posted December 14, 2011 Share Posted December 14, 2011 I lol'd at the Pyro on the second page in the first panel Link to comment Share on other sites More sharing options...
Xidphel Posted December 15, 2011 Share Posted December 15, 2011 Heartwarming. Link to comment Share on other sites More sharing options...
DZComposer Posted December 15, 2011 Share Posted December 15, 2011 Not like that spoiler is a spoiler. The return of the grockets in the previous update should have made it clear. Link to comment Share on other sites More sharing options...
Xidphel Posted December 15, 2011 Share Posted December 15, 2011 Grockets? More annoying types of Crockets? Link to comment Share on other sites More sharing options...
Guest Mr. N Posted December 15, 2011 Share Posted December 15, 2011 It seems now from today till Wednesday of next week, it will be double-drop rate. GET IN THERE!!! Link to comment Share on other sites More sharing options...
Guest Mr. N Posted December 15, 2011 Share Posted December 15, 2011 Here are some weapons and hats for the Australian Christmas 2011 update (According to the TF2 group, there is 4 parts of the update...expect more to come soon) Enjoy these weapons before they got nerfed...that is IF they get nerfed later. Link to comment Share on other sites More sharing options...
Robert Monroe Posted December 15, 2011 Share Posted December 15, 2011 THESE NEW ENGIE ITEMS MAKE ME SO HARD. HGGGGGGGGGN Y I NO HAVE GOOD LAPTOP. seriously, that wrench is a ninjaneer's dream come true, and the laser gives engineer more defensive options other than "run the fuck away". Link to comment Share on other sites More sharing options...
DZComposer Posted December 15, 2011 Share Posted December 15, 2011 I wonder if the Pomson can be used against Ãœbers and make them run-out quicker. The wrench is interesting, though I'd have to see it in action to form an opinion. I mean, you should put your tele entrance at spawn before leaving it anyway and being able to move buildings is nice, but not really needed and was impossible prior to the engie update and that pesky scout that gets back there and kills your entrance isn't as big of a worry anymore. The Manmelter is a straight-up PyBro weapon. Nice to be able to put people out without sacrificing ammo. Base damage will determine if it is better than the shotty. Paired with the Backburner, this thing will be mean. Good Pyros won't benefit too much, as good pyros don't rely on burn damage to do their work, but rather the Puff-N-Sting. Like the Frontier Justice, it needs a crit cap, though. The Phlogistinator is interesting, though I fear it will be the new Soda Popper, especially when paired with the Flare Gun. It's a W+M1's wet-dream. No airblast means I will likely leave it alone. The Third Degree is useless. You can probably remove overheal with it, but is it worth losing the Puff-N-Sting? No. These new Pyro weapons actually make the pyro something to be more watchful for. They will likely be nerfed, which is sad. Since the Pyro's distance abilities and survivability are low, I've always felt that anyone who lets a Pyro get close should lose 90+% of the time. These weapons allow that. Also, New PyBro loadout: Stock Flamethrower, Manmelter, Homewrecker Link to comment Share on other sites More sharing options...
"User" Posted December 15, 2011 Share Posted December 15, 2011 There is a new map as well - Foundry. I'll give it a play when I get the chance before commenting further. Link to comment Share on other sites More sharing options...
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