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The TF2 update and speculation thread


Guest Mr. N

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DZ, you have no idea how much of a do want that wrench is to ninjaneers like me. Now you can set up your tellies at your ambush spot, and instead of running around blowing your cover looking for metal boxes, you can simply teleport back to spawn to resupply, then take your teleporter back to the camp. Furthermore, once the enemy wisens up and your ninja ambush is rooted out, there's no need to die in vain trying to run through the enemy lines to safety, you can simply teleport to the safety of your spawn. If you can use the teleport effect while taunting, it will be my new favorite trolling toy.

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There is a new map as well - Foundry.

I'll give it a play when I get the chance before commenting further.

Also, 13 Foundry-specific achievements.

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Part 2 of the Australian Christmas update is here:

RILEG.jpg

7OWiM.jpg

(^ That is my weapon idea, DAMMIT!!!)

u85Lw.jpg

5r25t.jpg

Also presenting...another comic!!

http://www.teamfortr...asmissmasstory/

(That's my idea too!! We fight santa!!!)

Let's also not forget the usual updates:

Source Engine Changes (TF2, DoD:S, HL2:DM)

- Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance.

- Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server

Team Fortress 2

- Australian Christmas has begun!

- Added community-contributed winter event items

- Added new Grordbort Pyro and Engineer item sets

- Added the "Valve Gift Grab 2011 – TF2" achievement

- Added Naughty and Nice winter keys to the Mann Co. store

- Added a new Valve-authored control point map: Foundry

- added 12 achievements for Foundry

- added achievement reward milestone reward for Foundry achievement

- Added UGC Highlander medals

- Relaxed some restrictions on what misc items can be equipped simultaneously

- Additional improvements for client stability

- Updated the localization files

And if anyone wants to take a shot at what these photos I found on Foundry are, go ahead and be my guest:

ZTNe4.png

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Probably ARG shit. Valve has said they will announce something with a "three" in it at E3.

Also, I'm not so sure I like the idea of ranged bleed-effect weapons...

W00t, Updating... I may not be able to troubleshoot tonight if this update breaks SourceMod, you are warned.

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The ranged bleed is hardly anything to worry over, because the bat itself is horrible. It's basically a flare gun for scoot, with a longer period between shots.

Also i fucking love those gloves for Heavy.

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Bottom row are Demo and Pyro respectively.

I think top left is Heavy, not sure about Top Right, but is that a Headcrab crawling on this person?

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I played with the new weapons.

Pyro:

FT: Not as OP as I feared. While it charges insanely fast, you have to alt-fire to activate it. You are forced to taunt before the crits become active. IMO, this makes it pretty useless.

Manmelter: The flare gun with crits based on extinguishes, not distance.

Axe: Did not buy

Engie:

Gun: About as powerful as the shotty, but the projectile appears to be about the speed of a soldier rocket, maybe slower.

Wrench: Teleport is NOT instantaneous: You are forced to taunt before you teleport. Also, taunting causes the teleport, too, so don't taunt with it unless you want to go back to spawn. It returns you to a spawn entity, not to the spawn door.

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12/16/11

- Fixed the Frontier Justice getting infinite crits

- Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting

- Fixed Manmelter getting crits from Mmmph

- Fixed an exploit with The Eureka Effect and The Phlogistinator where the effects could activate without taunting in high-lag situations

- Fixed the Brown Bomber not showing up on the Demoman

- Fixed client HUD crash

- Fixed colors on Christmas lights for the Blue team Scout weapons

- Fixed a bug that would cause minicrits when switching weapons rapidly

- Steam Workshop zip file size limit has been increased from 4 MB to 10 MB

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Top right photo is also Heavy, I believe.

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FT: Not as OP as I feared. While it charges insanely fast, you have to alt-fire to activate it. You are forced to taunt before the crits become active. IMO, this makes it pretty useless.

I strongly disagree. Play with it for a while and rack up something like 50-60 kills during a quick round of Gorge and you'll see what I mean. The Phlogistinatorpp is *THE* Pyro weapon. Makes the Backburner look pathetic by comparison. I W+M1'd my way to multikill after multikill with the crit feature. The mmph meter gets full relatively quickly and when you use it you regain full health during the mandatory taunt - not even a heavy was able to kill me during said taunt and it's the only time I died while in the middle of the taunt was when a demo used a splendid shield on me.

That being said, this will probably be nerfed hard - airblasting pyros who actually have skills beyond W+M1ing will bitch and get their way.

My opinions on the wretch, not as good as I originally thought it would be. It works best on some map types (like Payload) but isn't as effective on CP maps where the spawn rooms constantly change through the round.

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12/19/11

Fixed the Stocking Stuffer candy cane using the incorrect material

Updated the Brown Bomber so it can be painted

Updated the festive weapons so they can be gift-wrapped

Updated the localization files

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12/21/11

- Added community-created winter items to the drop lists, the craft tables, and the store

- Added the Spirit of Giving

- Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally

- Fixed hearing the deny sound while rotating a sentry during placement

-Manmelter balance tweaks:

*Added particle effect on muzzle that appears when ready to fire

* Increased projectile speed while maintaining the same travel arc

*Increased extinguish range

-Added festive lights to all ropes and cables

-Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets

-Updated the localization files

-Updated the gamehaptics file:

*Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle

*Added draw/recoil/reload/crit forces for the Pomson 6000

*Added draw/recoil/crit forces for the Manmelter

*Added draw/recoil force for the Wrap Assassin

*Added melee hit/world hit force for the Third Degree

*Added crit forces for the Holiday Punch

*Fixed missing forces for Demoman swords

*Refined recoil force for the Sandman

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  • 2 weeks later...

1/1/12

Added Mann Co. Supply Crate series #37 and #38.

New stranges include:

#37

Huntsman

Eviction Notice

Winger

Killing Gloves of Boxing

#38:

Enforcer

Wrangler

Bottle

Tomislav

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Oh no, strange cuntsman...

What's next? Strange n00b-a-poppers?

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I don't mind the Huntsman being strange at all. I don't get bothered by people using it. What I am worried about is the Enforcer. Already overpowered and overused, now we're going to have spies with DR, Enforcer, and Spycicle running around being super ungodly tank spies who can possibly two-hit a full health heavy from range.

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Oh no, strange cuntsman...

What's next? Strange Win-a-poppers?

Fixed :P

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New one coming. They usually don't announce them early unless they're big, so I expect significant changes.

We're still working on it for release tonight, but it's taking longer than expected.

-Eric

-----Original Message-----

From: Eric Smith

Sent: Wednesday, January 11, 2012 3:45 PM

To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list'; 'hlds_announce List'

Subject: Mandatory TF2 update coming

We're working on releasing a mandatory TF2 update. We should have it ready in 30 min or so.

-Eric

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Source Engine Changes (TF2, DoD:S, HL2:DM)

- Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.

Team Fortress 2

- Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit

- Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines

- Fixed incorrect player animations for the Buff Banner and the Battalion's Backup

- Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills

- Improvements for client stability

- Updated the localization files

- Crafting changes:

- Added crafting recipes for weapons introduced during the holiday update

- When selecting items for use in crafting, the items selected will show their quality in addition to the item name

- Ellis's Cap can now be used as a crafting reagent

- Item changes

- Added The Lucky Shot helmet

- Added The Killer Exclusive to the Mann Co. store

- Added Mask of the Shaman to the item drop list

- Fixed particle display problems for items with multiple effects

- Fixed the Dr. Whoa paint not drawing correctly for the Blue team

- Updated the Desert Marauder and the Villain's Veil so they can be equipped together

- Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together

- The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death

- The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted

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- Crafting changes:

- Added crafting recipes for weapons introduced during the holiday update

- When selecting items for use in crafting, the items selected will show their quality in addition to the item name

- Ellis's Cap can now be used as a crafting reagent

These look pretty cool. I need to check this stuff out in a bit.

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- Improvements for client stability

That's a laugh, I just crashed out of TF2 while on Degroot 5 minutes ago. D:

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