Guest Mr. N Posted January 18, 2012 Share Posted January 18, 2012 1/17/12 Added new promo items Fixed paint preview not working for Mann Co. Store items Fixed the Lucky Shot not hiding the base Soldier helmet Did not update the localization files Link to comment Share on other sites More sharing options...
"User" Posted January 19, 2012 Share Posted January 19, 2012 Did not update the localization files My question is, how is this considered an update. Nothing was done. :/ Link to comment Share on other sites More sharing options...
DZComposer Posted January 19, 2012 Share Posted January 19, 2012 It's a joke. Localization files are always updated. Sometimes they do updates where ONLY the localization files are updated. So, the fact that there AREN'T localization updates IS NEWS. 1 Link to comment Share on other sites More sharing options...
Guest Mr. N Posted January 27, 2012 Share Posted January 27, 2012 1/26/11 Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed a demo/replay playback crash Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers. Team Fortress 2 Added the Alladin's Private Reserve for the Demo Fixed a bug where the Medic would lose his healing target's speed when deploying his ÃœberCharge while using the Quick-Fix Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community Localized the team goal strings for cp_steel and pl_frontier Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response Updated pl_frontier with author-submitted fixes: small prop adjustments several unsewn/gappy displacements fixed up func_push altered below final capture point Updated all localization files (Seriously, the localization files joke is getting to the point with 'Arrow to the Knee') Link to comment Share on other sites More sharing options...
DZComposer Posted February 3, 2012 Share Posted February 3, 2012 Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released February 2, 2012 - TF2 Team Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)Adjusted error messages on servers when players drop due to Steam authentication failure to be more clearAdditional important server messages now go to the server log instead of just the console Team Fortress 2Added The ConquistadorAdded The Map Maker's MedallionAdded new promotional itemsAdded information about item origins to the WebAPIAdded "DamagedPlayer" animation event for the HUD, fired when the local player damages other playersFixed The Head Warmer not displaying unusual particle effects correctlyFixed paint applying incorrectly on Max's Severed HeadFixed a server crash caused by Holiday Punch critical attacks on physics objectsUpdated the Itsy Bitsy Spyer so it can also be equipped by the SniperUpdated cp_foundry: Clip brush collision smoothing by the forward spawn alternate exitFixed Nobuild exploitsFixed the teleporter player trap on the roof of the forward spawn alternate exitFixed Nodraw and texturing errorsFixed clipping of barrels on final cap pointsFixed fade distance on propsFixed lighting bugs in spytech vistasRemoved props hidden in geometryRemoved ability for players to cap the final point by standing on the catwalk behind it Also, Second Annual Saxxy awards are gearing up. The way the blog post was worded, Meet The Pyro will likely drop after the Saxxys are over. The post also mentions the TF2 Team working on a Project that is secret, not a map, and not a hat. They also said they will be releasing new community items throughought the year. Could these statements, combined with Gaben's talk of the number three, mean TF3? Link to comment Share on other sites More sharing options...
Icy Posted February 3, 2012 Share Posted February 3, 2012 That blog post was… rather teasing. So we're finally going to get Meet the Pyro. Sounds good to me. That also helps the case for Team Fortress 3, since they're "finishing up" with TF2. You may be right, DZ. TF3… hmm. We're way overdue for a new engine for Valve games. TF3 could not happen using the same old Source engine. Half-Life 3, however, could. I think I'd opt for a new engine over HL3. :-P Link to comment Share on other sites More sharing options...
Robert Monroe Posted February 3, 2012 Share Posted February 3, 2012 I'd be "eh" if it was Team Fortress 3. TF2 has pretty much made itself immortal, and a tough act to even followup on, with a diverse cast of characters, locations, weapons and custom video content. And really, I want Half Life 3. Like, badly. REALLY badly. Link to comment Share on other sites More sharing options...
Gene Inari Posted February 4, 2012 Share Posted February 4, 2012 Any chance this update could of mucked with HLStats? Nothing new has been showing up since the update rolled out, so I'm thinking it broke something. Link to comment Share on other sites More sharing options...
DZComposer Posted February 15, 2012 Share Posted February 15, 2012 Team Fortress 2 - Added Something Special For Someone Special - Added The Snapped Pupil - Added a new promo item - Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it. - Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles - Updated the in-game trading system to use the Steam trading menus - Updated these items so they can be traded and crafted: - The Warsworn Helmet - The Bolgan - The Bolgan Family Crest - The Merc Medal - The Battle Bob - The Bushman's Boonie - Updated cp_gravelpit - Fixed z-fighting on the fan in the Red spawn building - Fixed Red Engineers building inside their spawn room - Hcqngrq gur ybpnyvmngvba svyrf They nerfed the Sandvich D: Welp, looks like Heavy strategy has been shaken-up. Also: cryptic message. Sadly, I think it's just a substitution ciphertext for "updated the localization files." Link to comment Share on other sites More sharing options...
Icy Posted February 15, 2012 Share Posted February 15, 2012 Ouch. That hurts. But I guess it isn't too bad. Although I have been dropping the Sandvich and picking it up lately to quickly get out of trouble. Although I just realized. This means we can't heal our Medics now, eh? Hm. Link to comment Share on other sites More sharing options...
Milkyway64 Posted February 15, 2012 Share Posted February 15, 2012 YEEEEESSSSSS FINALLY STRATEGY RETURNS TO HEAVY GAMEPLAY NO MORE NEAR IMMORTAL FAT RUSSIANS SKILLESSLY DOMINATING (and it makes buffalo steak sandvich more viable unless the same nerf was applied to it) I CAN RESPECT GOOD HEAVIES AGAIN. Link to comment Share on other sites More sharing options...
Robert Monroe Posted February 15, 2012 Share Posted February 15, 2012 AFTER ALL THE TIME I SPENT TO BREAK THE HABIT OF M1ing SANDVICH I HAVE TO NOW BREAK THE HABIT OF M2ing IT. HRGGGNNN VALVE WHY DIDN'T YOU JUST NERF THE TOMISLAV OR SOMETHING. Link to comment Share on other sites More sharing options...
Guest Mr. N Posted February 15, 2012 Share Posted February 15, 2012 Added the Snapped Pupil Great...now what am I going to do with my 2 eyed Demoman now with this item out? Link to comment Share on other sites More sharing options...
Vy'drach Posted February 15, 2012 Share Posted February 15, 2012 Also: cryptic message. Sadly, I think it's just a substitution ciphertext for "updated the localization files." Welp, DZ called it, as it's Rot13 for "Updated the localization files" Link to comment Share on other sites More sharing options...
Icy Posted February 17, 2012 Share Posted February 17, 2012 I get the jump on DZ/Mr. N this time. Team Fortress 2 - Fixed playing incorrect sounds for The Overdose - Fixed a broken Engineer animation for The Pomson 6000 - Fixed Steam inventory/trading not showing the correct item level for some items - Fixed Steam inventory/trading sort order not matching the in-game backpack - Fixed the new styles for The Brown Bomber not using team colors - Fixed some clipping issues with the Warrior's Spirit - Updated pl_hoodoo_final ^ - Removed door frame collision to resolve bots getting stuck in the cave during stage 2 Link to comment Share on other sites More sharing options...
Guest Mr. N Posted February 23, 2012 Share Posted February 23, 2012 I get the jump on DZ/Mr. N this time. It ain't a race. Added The Fast LearnerFixed +randommap not working correctly on server startupFixed some instances of corrupted text when the save_replay key isn't boundFixed dedicated server console spew related to the Replay client and viewanglesFixed a spelling error in a cp_fastlane materialFixed team colors not working correctly for the second style of the Black RoseFixed Mann Co. Store item previews for paints and stylesUpdated item descriptions to contain the name of the paint used to color themUpdated the ReggaelatorAdded an LOD modelAdded 3 styles[*]Updated cp_dustbowl Adjusted Blue team's func_respawnroom in stage 1 to be flush against the door[*]언어 ÃŒŒì¼ ì—…ë°ì´ÃŠ¸ (Translated as 'Updated Language Files' from Korean) Link to comment Share on other sites More sharing options...
Guest Mr. N Posted March 2, 2012 Share Posted March 2, 2012 3/1/12 Added The Teufort Tooth Kicker Fixed being able to call server votes for training maps Fixed a case where capturing a point in overtime would end the round before time could be added Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin Fixed unusual particles appearing in the wrong place for the Desert Marauder Improved bot behaviors Updated cp_mountainlab Fixed several clipping issues Updated the gamehaptics file: Added draw/swing/stab forces to the Black Rose Added missing forces for Three Rune Blade Added more detail to butterfly knife draw forces Modified Overdose recoil force to more accurately reflect new sound effect Refined Huntsman & Minigun recoil forces Refined Jarate throw force Refined Syringe Gun crit recoil forces Arquivos de localização atualizados (Localization joke in Port.) Link to comment Share on other sites More sharing options...
Icy Posted March 2, 2012 Share Posted March 2, 2012 Fixed a case where capturing a point in overtime would end the round before time could be added So… this won't happen anymore, I hope? Link to comment Share on other sites More sharing options...
The Shaper Posted March 2, 2012 Share Posted March 2, 2012 So… this won't happen anymore, I hope? Too bad, that glitch saved and foiled me so many times. Link to comment Share on other sites More sharing options...
Vy'drach Posted March 2, 2012 Share Posted March 2, 2012 Improved bot behaviors Bueno. I use bots to practice after an abscence. Hopefully they still are neurotic and have a tendency to know when a sniper put the crosshairs on their head. Because honestly, I find bots harder to headshot than players 80% of the time. Link to comment Share on other sites More sharing options...
DZComposer Posted March 2, 2012 Share Posted March 2, 2012 I hope that spot on the stairs leading up to the top of the arch was one of the clipping issues fixed on Mountain Lab. IMO, that was the worst one. 2 Link to comment Share on other sites More sharing options...
The Shaper Posted March 9, 2012 Share Posted March 9, 2012 Added The Nine-Pipe ProblemAdded hud_fastswitch to the Advanced Options dialogFixed a commentary string that referenced the Soldier instead of the HeavyFixed a client crash that could occur when a server used SetCustomModel to change the player modelFixed a crash that could occur while trying to get The Argyle Sap achievementGeneral improvements to client stabilityUpdated the Spirit of Giving so it can have a custom name applied to itUpdated the map arena_wellUpdated the skyboxMade some miscellaneous material improvements 08/03/2012 Link to comment Share on other sites More sharing options...
Guest Mr. N Posted March 15, 2012 Share Posted March 15, 2012 Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed IP bans not applying to RCON access Team Fortress 2 Added The Cozy Camper Added a new TF2 sub-forum: Competitive Team Play and League discussion Fixed Solider buffs and rage meters not always being reset Updated The Black Rose so it can be gift wrapped Updated The Phlogistinator: -Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained -Direct damage reduced by 10%. Afterburn damage is unchanged -Defense buff time during taunt lowered from 12 seconds to 10 seconds Updated arena_nucleus -Fixed z-fighting bug on lower platform Community Requests -Added player_carryobject and player_dropobject game events Link to comment Share on other sites More sharing options...
Icy Posted March 16, 2012 Share Posted March 16, 2012 Ah, so they nerfed the Phlog, eh? Interesting... Link to comment Share on other sites More sharing options...
Guest Mr. N Posted March 16, 2012 Share Posted March 16, 2012 Ah, so they nerfed the Phlog, eh? Interesting... Just hope they don't nerf the Stickybomb Launcher. :troll: Link to comment Share on other sites More sharing options...
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