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The TF2 update and speculation thread


Guest Mr. N

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1/17/12

Added new promo items

Fixed paint preview not working for Mann Co. Store items

Fixed the Lucky Shot not hiding the base Soldier helmet

Did not update the localization files

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Did not update the localization files

My question is, how is this considered an update. Nothing was done. :/

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It's a joke. Localization files are always updated. Sometimes they do updates where ONLY the localization files are updated. So, the fact that there AREN'T localization updates IS NEWS.

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1/26/11

Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed a demo/replay playback crash

Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.

Team Fortress 2

Added the Alladin's Private Reserve for the Demo

Fixed a bug where the Medic would lose his healing target's speed when deploying his ÃœberCharge while using the Quick-Fix

Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community

Localized the team goal strings for cp_steel and pl_frontier

Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response

Updated pl_frontier with author-submitted fixes:

small prop adjustments

several unsewn/gappy displacements fixed up

func_push altered below final capture point

Updated all localization files

(Seriously, the localization files joke is getting to the point with 'Arrow to the Knee')

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Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

February 2, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console

Team Fortress 2

  • Added The Conquistador
  • Added The Map Maker's Medallion
  • Added new promotional items
  • Added information about item origins to the WebAPI
  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
  • Fixed The Head Warmer not displaying unusual particle effects correctly
  • Fixed paint applying incorrectly on Max's Severed Head
  • Fixed a server crash caused by Holiday Punch critical attacks on physics objects
  • Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
  • Updated cp_foundry:

    • Clip brush collision smoothing by the forward spawn alternate exit
    • Fixed Nobuild exploits
    • Fixed the teleporter player trap on the roof of the forward spawn alternate exit
    • Fixed Nodraw and texturing errors
    • Fixed clipping of barrels on final cap points
    • Fixed fade distance on props
    • Fixed lighting bugs in spytech vistas
    • Removed props hidden in geometry
    • Removed ability for players to cap the final point by standing on the catwalk behind it

Also, Second Annual Saxxy awards are gearing up. The way the blog post was worded, Meet The Pyro will likely drop after the Saxxys are over.

The post also mentions the TF2 Team working on a Project that is secret, not a map, and not a hat. They also said they will be releasing new community items throughought the year. Could these statements, combined with Gaben's talk of the number three, mean TF3?

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That blog post was… rather teasing.

So we're finally going to get Meet the Pyro. Sounds good to me. That also helps the case for Team Fortress 3, since they're "finishing up" with TF2.

You may be right, DZ. TF3… hmm. We're way overdue for a new engine for Valve games. TF3 could not happen using the same old Source engine. Half-Life 3, however, could. I think I'd opt for a new engine over HL3. :-P

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I'd be "eh" if it was Team Fortress 3. TF2 has pretty much made itself immortal, and a tough act to even followup on, with a diverse cast of characters, locations, weapons and custom video content.

And really, I want Half Life 3. Like, badly.

REALLY badly.

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Any chance this update could of mucked with HLStats? Nothing new has been showing up since the update rolled out, so I'm thinking it broke something.

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  • 2 weeks later...

Team Fortress 2

- Added Something Special For Someone Special

- Added The Snapped Pupil

- Added a new promo item

- Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it.

- Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles

- Updated the in-game trading system to use the Steam trading menus

- Updated these items so they can be traded and crafted:

- The Warsworn Helmet

- The Bolgan

- The Bolgan Family Crest

- The Merc Medal

- The Battle Bob

- The Bushman's Boonie

- Updated cp_gravelpit

- Fixed z-fighting on the fan in the Red spawn building

- Fixed Red Engineers building inside their spawn room

- Hcqngrq gur ybpnyvmngvba svyrf

They nerfed the Sandvich D:

Welp, looks like Heavy strategy has been shaken-up.

Also: cryptic message. Sadly, I think it's just a substitution ciphertext for "updated the localization files."

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Ouch. That hurts. But I guess it isn't too bad. Although I have been dropping the Sandvich and picking it up lately to quickly get out of trouble.

Although I just realized. This means we can't heal our Medics now, eh? Hm.

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YEEEEESSSSSS

FINALLY

STRATEGY RETURNS TO HEAVY GAMEPLAY

NO MORE NEAR IMMORTAL FAT RUSSIANS SKILLESSLY DOMINATING

(and it makes buffalo steak sandvich more viable unless the same nerf was applied to it)

I CAN RESPECT GOOD HEAVIES AGAIN.

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AFTER ALL THE TIME I SPENT TO BREAK THE HABIT OF M1ing SANDVICH

I HAVE TO NOW BREAK THE HABIT OF M2ing IT.

HRGGGNNN VALVE WHY DIDN'T YOU JUST NERF THE TOMISLAV OR SOMETHING.

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Also: cryptic message. Sadly, I think it's just a substitution ciphertext for "updated the localization files."

Welp, DZ called it, as it's Rot13 for "Updated the localization files"

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I get the jump on DZ/Mr. N this time. :-P

Team Fortress 2

- Fixed playing incorrect sounds for The Overdose

- Fixed a broken Engineer animation for The Pomson 6000

- Fixed Steam inventory/trading not showing the correct item level for some items

- Fixed Steam inventory/trading sort order not matching the in-game backpack

- Fixed the new styles for The Brown Bomber not using team colors

- Fixed some clipping issues with the Warrior's Spirit

- Updated pl_hoodoo_final

^ - Removed door frame collision to resolve bots getting stuck in the cave during stage 2

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I get the jump on DZ/Mr. N this time. :-P

It ain't a race. :troll:

  • Added The Fast Learner
  • Fixed +randommap not working correctly on server startup
  • Fixed some instances of corrupted text when the save_replay key isn't bound
  • Fixed dedicated server console spew related to the Replay client and viewangles
  • Fixed a spelling error in a cp_fastlane material
  • Fixed team colors not working correctly for the second style of the Black Rose
  • Fixed Mann Co. Store item previews for paints and styles
  • Updated item descriptions to contain the name of the paint used to color them
  • Updated the Reggaelator

    • Added an LOD model
    • Added 3 styles

    [*]Updated cp_dustbowl

    • Adjusted Blue team's func_respawnroom in stage 1 to be flush against the door

    [*]언어 íŒŒì¼ ì—…ë°ì´íŠ¸ (Translated as 'Updated Language Files' from Korean)

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Guest Mr. N

3/1/12

Added The Teufort Tooth Kicker

Fixed being able to call server votes for training maps

Fixed a case where capturing a point in overtime would end the round before time could be added

Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin

Fixed unusual particles appearing in the wrong place for the Desert Marauder

Improved bot behaviors

Updated cp_mountainlab

Fixed several clipping issues

Updated the gamehaptics file:

Added draw/swing/stab forces to the Black Rose

Added missing forces for Three Rune Blade

Added more detail to butterfly knife draw forces

Modified Overdose recoil force to more accurately reflect new sound effect

Refined Huntsman & Minigun recoil forces

Refined Jarate throw force

Refined Syringe Gun crit recoil forces

Arquivos de localização atualizados (Localization joke in Port.)

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Fixed a case where capturing a point in overtime would end the round before time could be added

So… this won't happen anymore, I hope?

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So… this won't happen anymore, I hope?

Too bad, that glitch saved and foiled me so many times.
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Improved bot behaviors

buenou.png

Bueno. I use bots to practice after an abscence. Hopefully they still are neurotic and have a tendency to know when a sniper put the crosshairs on their head. Because honestly, I find bots harder to headshot than players 80% of the time.

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I hope that spot on the stairs leading up to the top of the arch was one of the clipping issues fixed on Mountain Lab. IMO, that was the worst one.

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  • Added The Nine-Pipe Problem
  • Added hud_fastswitch to the Advanced Options dialog
  • Fixed a commentary string that referenced the Soldier instead of the Heavy
  • Fixed a client crash that could occur when a server used SetCustomModel to change the player model
  • Fixed a crash that could occur while trying to get The Argyle Sap achievement
  • General improvements to client stability
  • Updated the Spirit of Giving so it can have a custom name applied to it
  • Updated the map arena_well

    • Updated the skybox
    • Made some miscellaneous material improvements

08/03/2012

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Guest Mr. N

Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed IP bans not applying to RCON access

Team Fortress 2

Added The Cozy Camper

Added a new TF2 sub-forum: Competitive Team Play and League discussion

Fixed Solider buffs and rage meters not always being reset

Updated The Black Rose so it can be gift wrapped

Updated The Phlogistinator:

-Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained

-Direct damage reduced by 10%. Afterburn damage is unchanged

-Defense buff time during taunt lowered from 12 seconds to 10 seconds

Updated arena_nucleus

-Fixed z-fighting bug on lower platform

Community Requests

-Added player_carryobject and player_dropobject game events

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