LoneWolf Posted August 12, 2012 Share Posted August 12, 2012 Can't wait to see how this unfolds! Building up since forever ago. THIS IS GOING TO BE BIG. http://www.youtube.com/watch?v=TzxpbUeN-eg 1 Link to comment Share on other sites More sharing options...
Vy'drach Posted August 12, 2012 Share Posted August 12, 2012 Link to comment Share on other sites More sharing options...
psy_commando Posted August 12, 2012 Share Posted August 12, 2012 That's weird, if those two are dead, won't fighting between BLU and RED stop ? And that G. Mann thing sounds like some good old Valve trolling. Link to comment Share on other sites More sharing options...
Vy'drach Posted August 12, 2012 Share Posted August 12, 2012 Wonder what the stats on that knife are going to be. That's weird, if those two are dead, won't fighting between BLU and RED stop ? It seems the Administrator has her own plans for the teams and will likely take over pitting Blu and Red against each other. Link to comment Share on other sites More sharing options...
LoneWolf Posted August 13, 2012 Share Posted August 13, 2012 These are of interest to me. Looks like a wave system similar to L4D that likely end with tank battles, but also seems that buildings are based on a credits system similar to many tower defence games. Interesting. Also, apparently spies can sap the new bots. ehuehehe "soundvoheavy_mvm_collect_credits04.wav" "soundvoheavy_mvm_collect_credits01.wav" "soundvoheavy_mvm_collect_credits02.wav" "soundvoheavy_mvm_collect_credits03.wav" "soundvoheavy_mvm_giant_robot04.wav" "soundvoheavy_mvm_giant_robot03.wav" "soundvoheavy_mvm_robot_sapped01.wav" "soundvoheavy_mvm_robot_sapped02.wav" "soundvoheavy_mvm_tank_alert01.wav" "soundvoheavy_mvm_tank_dead01.wav" "soundvoheavy_mvm_tank_deploy01.wav" "soundvoheavy_mvm_tank_alert02.wav" "soundvoheavy_mvm_tank_alert03.wav" "soundvoheavy_mvm_wave_end01.wav" "soundvoheavy_mvm_wave_end02.wav" Link to comment Share on other sites More sharing options...
Icy Posted August 14, 2012 Share Posted August 14, 2012 http://www.teamfortress.com/mvm/ IT. HAS. BEGUN. Link to comment Share on other sites More sharing options...
LoneWolf Posted August 14, 2012 Share Posted August 14, 2012 HERE IT IS LET'S GO This page of the comic is notable. http://www.teamfortress.com/fateworsethanchess/#f=31 The robots run on money. Kill them and whatever falls out is yours. YES Link to comment Share on other sites More sharing options...
Scourge Posted August 14, 2012 Share Posted August 14, 2012 Wait we get whatever money comes out of them? ... MONEY EVERYWHERE!!!!!!!!!!!!1 1 Link to comment Share on other sites More sharing options...
DZComposer Posted August 14, 2012 Share Posted August 14, 2012 Did I not call this during Saturday's game? This makes it all the more plausible. Also, Awesome Reading Rainbow reference in A Fate Worse Than Chess. Link to comment Share on other sites More sharing options...
psy_commando Posted August 14, 2012 Share Posted August 14, 2012 Funnily enough this looks like an Halloween update ! And that's neat, I was right RED and BLU stop fighting :D Link to comment Share on other sites More sharing options...
DZComposer Posted August 14, 2012 Share Posted August 14, 2012 I guess BLU won the feud, then, seing as Gray killed Redmond first. 1 Link to comment Share on other sites More sharing options...
Scott7 Posted August 14, 2012 Share Posted August 14, 2012 Let the collaberation Between Rivals for the fate of the Common Mann's jobs... Begin. Seems the Game is turning into more then just a competitive shooter, which is a change, I personally like. According to the Tf website, Mann Vs. Machine will be a Co-op based Tf2 Gamemode, Featuring different maps, ability's, and even a couple new enemys that differ from the Tf2 classes. http://www.teamfortress.com/mvm/machines/ Link to comment Share on other sites More sharing options...
DZComposer Posted August 14, 2012 Share Posted August 14, 2012 Looks like it is only going to be 6-player. Oh well, give the Sourcemod community a couple of weeks and we'll have batshit-insane 32-player MVM Madness, with Saxton Hale's Epic Server Crashing Ability! 3 Link to comment Share on other sites More sharing options...
LoneWolf Posted August 14, 2012 Share Posted August 14, 2012 Oh well, give the Sourcemod community a couple of weeks and we'll have batshit-insane 32-player MVM Madness, with Saxton Hale's Epic Server Crashing Ability! Yes please. Link to comment Share on other sites More sharing options...
Vy'drach Posted August 14, 2012 Share Posted August 14, 2012 This Mann vs. Machine concept sorta reminds me of Killing Floor: Upgrade your weapons and perks (Abilities in this case) Fight an onslaught of waves (And the robots get powerful as the wave goes on) 6 players Collect dosh from the robots Only one thing missing though: More like this: The 6v6 is like KF, but I doubt weapon and perk upgrades are permanent like KF, and instead will be like Juggernog, Double Tap Root Beer, Deadshot Daiquiri, etc. etc, and how you bought new guns and/or Pack-A-Punched the ones you had. Link to comment Share on other sites More sharing options...
Icy Posted August 15, 2012 Share Posted August 15, 2012 Day 2 still hasn't been posted. But I thought I'd post this here for DZ, since it gives some info on running servers for MvM. http://forums.steamp...d.php?t=2874777 Link to comment Share on other sites More sharing options...
DZComposer Posted August 15, 2012 Share Posted August 15, 2012 Well, that dashes my hopes for more-than-6-player MVM, seeing as the bots will take player slots. Adjusting the number of slots for the Gray team will make it too easy, as the waves will be gimped. Though I guess such a mod could give HP and damage boosts to the bots. On the bright side, this means 32-player servers may become officially supported. It will be interesting to see how this works on the back-end. It may allow for custom maps with 3 teams. That would make for some freaking insane KOTH. I will probably rig the funhouse server for MVM, as the small playercount will require keeping it private. Also due to small counts, this is not something I see doing regular nights for, so it will be mainly for ad-hoc games. Since group restrictions won't be there at drop, I'll password the server. EDIT: Idea for the ideal MvM class balance: Standard Waves: 1x Medic - Heals everyone 1x Engie - Creates a fallback position or an Alamo at the cap. Also, given the severe numbers disadvantage, the sentry will be crucial. 1x Heavy - Mows down baby robot toys 1x Soldier - Versatility and Power, a must have. 1x Demo - Powerful weapons that turn robots to scrap metal. Ka-BEWM! 1x Scout - Get behind the frontline, pick the healbots and sentry destroyers, and provide information about enemy movements In general, the Engie will stay back and tend to his nest. The Medic, Heavy, Soldier, and Demo should stick together. The Scout acts as the vanguard, picking healbots and sentry killers, causing distractions, etc. Giant Bot Waves: 1x Medic 1x Engie 1x Heavy 2x Soldier - Scout switches to provide more power 1x Demo Tanks/Bosses: 1x Medic 1x Engie 2x Soldier - Scout switches to provide more power 2x Demo - Heavy switches for better maneuverability and MOAR STICKIES! Link to comment Share on other sites More sharing options...
DZComposer Posted August 15, 2012 Share Posted August 15, 2012 Powerups? Sweet! Personal Ubers and Kritz? Great to get out of a pinch. Teleport to Base. Useful. Extra Ammo. Not sure how useful, will depend on ammopack/dispenser availability. Insta-lvl3 buildings. This could make falling back from a chokepoint manageable. Weapon upgrades. Faster rockets, more overhealing, faster medic charging. Buff Banner entire team, not just radius. Heavy can get upgrades to penetrate enemies and shoot down projectiles. Engie can get a second minisentry if upgraded. Jarate and Madmilk slow enemies Kritz Canteen increases sentry DPS All sniper weapons penetrate Headshots = Ka-BEWM! Airblast power increased, flareguns buffed Spies can sap groups of robots None of these make me change my class balance. 1 Link to comment Share on other sites More sharing options...
Thu'um Posted August 15, 2012 Share Posted August 15, 2012 i thought the spy might be useless, but that sapper ability may prove me wrong..... Link to comment Share on other sites More sharing options...
DZComposer Posted August 15, 2012 Share Posted August 15, 2012 Upgradable Weapons 1 Link to comment Share on other sites More sharing options...
Icy Posted August 15, 2012 Share Posted August 15, 2012 Yep, this is looking… insane and amazing. Looks like Pyros will be spamming W+M2. Good news. :D 1 Link to comment Share on other sites More sharing options...
Scourge Posted August 15, 2012 Share Posted August 15, 2012 RAHAHAHAHA FIRE EVERYWHERE! ...*ahem* Anyway, I like these upgrades and shiz Link to comment Share on other sites More sharing options...
Steve Posted August 15, 2012 Share Posted August 15, 2012 This might be a good opportunity to go back to tf2 :-P Link to comment Share on other sites More sharing options...
Firebug Posted August 15, 2012 Share Posted August 15, 2012 Looks like Pyros will be spamming W+M2. Good news. :nervous: 1 Link to comment Share on other sites More sharing options...
DZComposer Posted August 15, 2012 Share Posted August 15, 2012 I have to work today, so it will be unlikely I get a server up at drop. Also, the likelihood of this update breaking sourcemod is almost guaranteed. (Every major update breaks it, and this one is a hell of a major update) I'll have both servers up ASAP, but that doesn't mean immediately. I can only work on it after work, and busted Sourcemod will delay as well. There will be no HLStats on the MVM server. Also, when they release the ability, the server will be restricted to members of the SFO steam group, so join the group if you want access to the server. Until then, it will be password protected. Link to comment Share on other sites More sharing options...
Recommended Posts