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The TF2 update and speculation thread


Guest Mr. N

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Hah, rare items for tickets. The traders will just LOVE this. While people like me who don't want to bother with them can finally get a chance at getting some rare items.

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Yeah, more premium content. Still, $0.99 isn't much. Also liking those squad surplus vouchers.

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Not sure if pissed about Mann Up or not. Leaning on not. The rewards are cosmetic, but it's the actual missions I feel I'd be missing out on.

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it's the actual missions I feel I'd be missing out on.

You won't miss out:

All Missions are available for free, and all play time in Mann vs. Machine will count toward your standard timed loot drops.

It's just that they won't count for extra/rare item drops.

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Ohhh. Sweet!

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THE SUSPENSE IS LITERATELY KILLING ME

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  • Added Mann vs. Machine
  • Added Archimedes
  • Added The Soldier's Stogie
  • Added The Robro 3000
  • Updated The Helmet Without a Home to be paintable
  • Fixed some clipping issues with The Salty Dog
  • Removed player penetration from The Pomson 6000 and boosted the damage to compensate

Updating as I speak...

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The update is live indeed, but AS USUAL, I cannot download it, start TF2, or practically do anything in Steam. I hate big updates.

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NYARGH, MY UPDATE KEEPS SUSPENDING ITSELF

SOMEBODY PLEASE KILL ME

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Welp, items servers, Mann co store, and MvM servers aren't working... PROBABLY SHOULD'VE EXPECTED THIS

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Servers have been updating for a while. As figured, Sourcemod is broke-ed.

Though, I'll setup the funserver without sourcemod (unless it is fixed before I get to it) and with MvM as a private server. When it goes live, password will be... Uhm... goatcheeselocust

It is possible the download will not finish before I go to bed. This is non-negotiable, as I have to work tomorrow.

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Can host it locally.

http://forums.steampowered.com/forums/showthread.php?t=2879592&page=2

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  • 3 weeks later...

September 4th

- Added new promo items

- Added replay_name ConVar to set the name of the replay bot

- Added a notification to Steam Trading when a user's backpack is full

- Fixed tv_name ConVar not working

- Fixed non-robot Snipers playing some of the robot Sniper lines

- Fixed the looping tank sound not playing if it was spawned far from the player

- Fixed Monoculus health bar not showing when Monoculus spawns

- Fixed tank destruction effects playing at the map origin

- Fixed bots not displaying in the server browser properly

- Updated the localization files

- Updated Koth_King

- Added some geometry to hide floating staircases outside of playspace

- Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts

- Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry

- Updated Mvm_Decoy

- Updated Mvm_Coaltown

- Blocked bots from being blasted into the tank tunnel

- Blocked giants from getting stuck under the stairs in the final pit

- Updated Mvm_Mannworks

- Blocked bots from being blasted into the tank tunnel

- Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters

- MvM changes

- Fixed a client money display issue when purchasing or selling bottle charges after changing classes

- Fixed an issue in the Server Browser where replay bots would add to the player count

- Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped

- Added safeguards to prevent bots from getting stuck in certain cases

- Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping

- Fixed Steel Gauntlet robots failing to destroy minisentries on slopes

- Fixed the party leader's mission completions showing in the game lobby instead of your own

- Community-submitted schema changes:

- Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special

- Weapon sound changes:

- The Pain Train now uses Equalizer sounds

- The Conscientious Objector now uses Kurkri sounds

- The Amputator now uses Bonesaw sounds

- The Solemn Vow now sounds like a wrench

- The Market Gardener now uses Shovel sounds

- The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds

- Weapon crafting changes:

- The Teufort Tooth Kickers and Professor's Peculiarity are now craftable

- The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens

- Weapon cosmetic changes:

- Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top

- The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter

- Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem

- The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland

- Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business

- Weapon functionality is unchanged

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Not making Guile's Hair all class, as it goes with everything. I am disappoint.

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Ah wants that Koala and new Spy hat.

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Don't even start the artstyle argument. TF2 has a very distinct and consistent style. Cartoony, old western type.

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YES

SEXUAL TYRANNOSAURUS

Hnnnggh. I missed that at first, and now am torn between getting that or keeping my Pinkie Pie Hard Counter. Predator and ponies. Two of my truest loves conflicting.

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Jesse Ventura Heavy.

Hope you don't mind that I completely stole based my Heavy Ventura name off your post, Robert.

http://steamcommunit...1&insideModal=1

Also, silly me, I forgot to take the noisemaker off.

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