Gestalt Posted December 29, 2011 Share Posted December 29, 2011 As it stands now, all you got with your arwings are lasers, bombs, and barrell rolls....When/if we live to see a new starfox game, would you like to lock and load with any new features ...OR do you feel its best that we stick with the basics... Also feel free to talk about what you want to see your enemies are flyin' around in... And people please, try to think INSIDE the chimmney! Link to comment Share on other sites More sharing options...
Vy'drach Posted December 29, 2011 Share Posted December 29, 2011 A .50 BMG weapon would be severely obsolete what with with the laser weaponry that has relatively unlimited ammunition, as well as the fact that conventional firearms can not operate in the vacuum of space due to the lack of oxygen, which keeps the powder from igniting. To get conventional firearms to work in space, one would need to inject oxygen into the system, which would be a complex system and thus, easily damaged. Only thing I could really see is an over-charged laser of death, with limited uses, but even that I'd rather not have, as messing with the core gameplay is usually a very bad idea. Look at how many game series do good without changing the basic gameplay. When people want a sequel, they want the same gameplay, but new stories, areas, encounters, and perhaps, depending on the game, a few new weapons, not some randomly thought up, game changing new features tacked on. Link to comment Share on other sites More sharing options...
Gestalt Posted December 29, 2011 Author Share Posted December 29, 2011 A .50 BMG weapon would be severely obsolete what with with the laser weaponry that has relatively unlimited ammunition, as well as the fact that conventional firearms can not operate in the vacuum of space due to the lack of oxygen, which keeps the powder from igniting. To get conventional firearms to work in space, one would need to inject oxygen into the system, which would be a complex system and thus, easily damaged. Be that as it may, star fox does not always fight in space :/ Link to comment Share on other sites More sharing options...
Vy'drach Posted December 29, 2011 Share Posted December 29, 2011 Be that as it may, star fox does not always fight in space Never the less, the .50 BMG would be severely obsolete by Lylat's standards (It's actually rather obsolete by today's standards, as there are better rounds for HMGs and long range sniping), and there's no reason to put an in atmosphere weapon onto a space fighter when you have a better alternative that works both in space and in atmosphere, and has relatively limitless ammunition (we don't know if it can run out of energy for the lasers, but we do know you can fire a lot of shots without that happening). Only place I see conventional firearms being in Lylat is collectors, museums, re-enactors, generally other such hobbyists and organizations, and sniper platforms, as a laser would undoubtedly give away your position, while the conventional ballistics can be made not to. Link to comment Share on other sites More sharing options...
Gestalt Posted December 29, 2011 Author Share Posted December 29, 2011 Never the less, the .50 BMG would be severely obsolete by Lylat's standards (It's actually rather obsolete by today's standards, as there are better rounds for HMGs and long range sniping), and there's no reason to put an in atmosphere weapon onto a space fighter when you have a better alternative that works both in space and in atmosphere, and has relatively limitless ammunition (we don't know if it can run out of energy for the lasers, but we do know you can fire a lot of shots without that happening). Only place I see conventional firearms being in Lylat is collectors, museums, re-enactors, generally other such hobbyists and organizations, and sniper platforms, as a laser would undoubtedly give away your position, while the conventional ballistics can be made not to. Okay, okay but that was just a random example i urge you all to tell me something that would be awesome to add to the arwing (not necessarily a weapon) that i might have clearly missed...I think i'll edit out my examples so that the topic can be broader than of what my feeble mind could dish out at the time... Link to comment Share on other sites More sharing options...
Xortberg Posted December 29, 2011 Share Posted December 29, 2011 Only place I see conventional firearms being in Lylat is collectors, museums, re-enactors, generally other such hobbyists and organizations, and sniper platforms, as a laser would undoubtedly give away your position, while the conventional ballistics can be made not to. That does get me thinking, maybe a level where you're in a museum and thus unarmed, and have to use antique firearms to fight with once something happens. But yeah, for the most part lasers are the way to go. Plus, with lasers and such, Star Fox can still appeal to a younger audience. If they threw in actual bullets, it might bump up the rating and cut off some of their audience. But maybe not, since I do tend to hear 10 year old kids playing freaking TF2 all the time anyway. Link to comment Share on other sites More sharing options...
Fluxy Posted December 29, 2011 Share Posted December 29, 2011 That does get me thinking, maybe a level where you're in a museum and thus unarmed, and have to use antique firearms to fight with once something happens. But yeah, for the most part lasers are the way to go. Plus, with lasers and such, Star Fox can still appeal to a younger audience. If they threw in actual bullets, it might bump up the rating and cut off some of their audience. But maybe not, since I do tend to hear 10 year old kids playing freaking TF2 all the time anyway. It worked for Star Wars, it'll work for Nintendo. Nuff said. Other than that I don't really know what to suggest. To be honest, I just came to agree with Xort and all as it is really late. Issotiredlolololol Link to comment Share on other sites More sharing options...
psy_commando Posted December 29, 2011 Share Posted December 29, 2011 A .50 BMG weapon would be severely obsolete what with with the laser weaponry that has relatively unlimited ammunition, as well as the fact that conventional firearms can not operate in the vacuum of space due to the lack of oxygen, which keeps the powder from igniting. To get conventional firearms to work in space, one would need to inject oxygen into the system, which would be a complex system and thus, easily damaged. Gunpowder contains it own oxidizer, it doesn't need extra oxygen. And without any drag it is actually more efficient than using firearms in atmosphere. http://www.straightdope.com/columns/read/2282/would-a-gun-work-in-space http://answers.yahoo.com/question/index?qid=1006051903625 Link to comment Share on other sites More sharing options...
Vy'drach Posted December 29, 2011 Share Posted December 29, 2011 Gunpowder contains it own oxidizer, it doesn't need extra oxygen. And without any drag it is actually more efficient than using firearms in atmosphere. http://www.straightd...n-work-in-space http://answers.yahoo...d=1006051903625 Huh, didn't think bullets were seated in cartridges tight enough to be air tight. Learn something new every day. There's still other issues, however. Link to comment Share on other sites More sharing options...
psy_commando Posted December 29, 2011 Share Posted December 29, 2011 (edited) EDITS: Huh, didn't think bullets were seated in cartridges tight enough to be air tight. Learn something new every day. There's still other issues, however. The oxidizer isn't a gas though, its potassium nitrate (KNO3) And what other issues ? It worked for Star Wars, it'll work for Nintendo. Nuff said. Star Wars actually has a couple of regular firearms in its lore, and even featured in the movie : http://starwars.wiki...iki/Slugthrower But anyways, the only upgrade I'd like to see would be the twin blaster type B from starfox snes. Even if it was replaced with the hyper laser, I really miss those blue blobs of death :( Edited December 29, 2011 by psy_commando Link to comment Share on other sites More sharing options...
Vy'drach Posted December 29, 2011 Share Posted December 29, 2011 The oxidizer isn't a gas though, its potassium nitrate (KNO3) And what other issues ? Didn't mean it like that. Just didn't figure bullets to be air tight at all. And the other issues are the limited ammunition, the obsolete nature, and, as Xort said, actually ballistics would likely knock up ratings, which Nintendo doesn't want to do (why Snake didn't have guns in Brawl). Link to comment Share on other sites More sharing options...
Gestalt Posted December 29, 2011 Author Share Posted December 29, 2011 Electromagnetic pulse cannons, stealth cloaking invisible mode, or rain forset cammo? I think it would be nice to add something (besides bullets) that could add to not only gameplay but the story line... Link to comment Share on other sites More sharing options...
CrypticQuery Posted December 29, 2011 Share Posted December 29, 2011 Maybe purely aesthetic modification; decals, identifying marks, etc. Who knows, maybe Falco would enjoy a customized ship varying in appearance from Slippy's. :lol: Link to comment Share on other sites More sharing options...
Gestalt Posted December 29, 2011 Author Share Posted December 29, 2011 Maybe purely aesthetic modification; decals, identifying marks, etc. Who knows, maybe Falco would enjoy a customized ship varying in appearance from Slippy's. So like a little more personalized aspect for each character's ship? I could totally see this happening!!! Link to comment Share on other sites More sharing options...
CrypticQuery Posted December 29, 2011 Share Posted December 29, 2011 So like a little more personalized aspect for each character's ship? I could totally see this happening!!! Exactly; if military vehicles garner custom names and possibly some spray-paint from their crews then I don't see why personalization of the arwings for each pilot would be a problem. ^_^ Link to comment Share on other sites More sharing options...
Gestalt Posted December 29, 2011 Author Share Posted December 29, 2011 I wonder how slippy would modify his ship :lol: Link to comment Share on other sites More sharing options...
Gene Inari Posted December 30, 2011 Share Posted December 30, 2011 The whole idea of mods like that brings to mind: modular systems. Parts of the arwing that can be easily changed and replaced as needed/the tactical situation requires. Kinda brings up the thought of tweaking your own arwing with parts ala Mech games. Different lasers of all sorts; with variables like damage, charge rate, rate of fire, charge damage, charge blast radius, lock-on range. Perhaps actual ballistic weapons for whatever reason. Bombs: Blast radius, damage, lock-on range, perhaps special effects like bomblets or anything else. D-Diffuser/Engines; speed, boost speed, braking power, energy capacity, energy efficiency. Perhaps a bias towards atmosphere or space performance. Different wings, ones made for space and others for in-atmosphere. Some more durable than others? Fuselage/cockpit: Like the core stats of the arwing in question like how much damage it can take. Shields; Perhaps do a ballistics/laser based defenses like how Halo has energy weapons do bonus to shields and ballistics to unshielded targets. Really I like the idea. :U 1 Link to comment Share on other sites More sharing options...
Ghieri Posted December 30, 2011 Share Posted December 30, 2011 I think the game works just fine with the current weaponry, but maybe they could add a missile that we could control after we fired it... this would only be for one or two missions, but I think it could be fun if there was some kind of huge boss or spaceship and we had to control this missile through narrow corridors/air vents inside it until we reached the core of said boss/spaceship, completely destroying it or leaving it vulnerable to other attacks. Also, this is a bit off-topic, but if they made a new StarFox game, there are 4 new arwing-related features I would love to see: 1) More freedom when flying the arwing in all-range mode. I would like to be able to fly in any and every possible direction (like an Ace Combat game, but in space). 2) They need to make the arwing a lot faster than it was in Assault, it should fly as fast as it does at the beginning of this trailer: 3) A much better cockpit view with camera movement freedom (again, like the cockpit view in most Ace Combat games); we should have enough freedom to see everything in front of us, on either side, and even behind us. This view would only be useful in all-range mode, of course, but it could work really well, especially if we were able to fly in any direction we wanted. 4) There should also be an option to control the arwing when we takeoff from the Great Fox and when we land inside it at the end of a mission... it could be challenging and fun, if they made it right (not as simple as it was in SFAssault), as well as the option to let the game takeoff/land for us as if we were simply watching an in-game cinematic. Link to comment Share on other sites More sharing options...
Scourge Posted December 30, 2011 Share Posted December 30, 2011 The ability to call in a Greatfox-Forward-Cannon-Strike a certain number of times every mission... be it landmaster, arwing, or on foot (please tell me on foot missions are going out the door. A few are okay, half of the game (like assault), No.) Link to comment Share on other sites More sharing options...
Gestalt Posted December 31, 2011 Author Share Posted December 31, 2011 The ability to call in a Greatfox-Forward-Cannon-Strike a certain number of times every mission... VERY NICE! But if they do decided to incorperate more foot missions lets hope they are more involved... Link to comment Share on other sites More sharing options...
Star Fox Runner Posted January 2, 2012 Share Posted January 2, 2012 Star Fox 64 and Assault worked very well with the current armaments of the Arwing. If it ain't broke, don't fix it. Link to comment Share on other sites More sharing options...
Gestalt Posted January 17, 2012 Author Share Posted January 17, 2012 If it ain't broke, don't fix it. HAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAA................ try tellling nintendo this... Link to comment Share on other sites More sharing options...
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